#include #include "sm64.h" #include "segment_symbols.h" #include "level_commands.h" #include "levels/intro/header.h" #include "make_const_nonconst.h" const LevelScript level_script_entry[] = { INIT_LEVEL(), SLEEP(/*frames*/ 2), BLACKOUT(/*active*/ FALSE), SET_REG(/*value*/ 0), #ifdef TOGGLE_GAME_DEBUG EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_4), #else EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ script_intro_L1), #endif JUMP(/*target*/ level_script_entry), };