#ifndef GD_DRAW_OBJECTS_H #define GD_DRAW_OBJECTS_H #include #include "gd_types.h" #include "macros.h" // data extern struct ObjCamera *gViewUpdateCamera; // bss // this is unused, but it needs to be declared before gGdLightGroup extern u8 gUnref_801B9B30[0x88]; extern struct ObjGroup *gGdLightGroup; // ObjGroup* of ObjLights // functions void draw_light(struct ObjLight *light); void draw_material(struct ObjMaterial *mtl); struct GdColour *gd_get_colour(s32 idx); void draw_face(struct ObjFace *face); void draw_label(struct ObjLabel *label); void draw_net(struct ObjNet *self); void draw_gadget(struct ObjGadget *gdgt); void draw_camera(struct ObjCamera *cam); void func_80179B9C(struct GdVec3f *pos, struct ObjCamera *cam, struct ObjView *view); void nop_obj_draw(UNUSED struct GdObj *nop); void draw_particle(struct GdObj *obj); void draw_bone(struct GdObj *obj); void draw_joint(struct GdObj *obj); void draw_group(struct ObjGroup *grp); void draw_plane(struct GdObj *obj); void apply_obj_draw_fn(struct GdObj *obj); void create_gddl_for_shapes(struct ObjGroup *grp); void map_face_materials(struct ObjGroup *faces, struct ObjGroup *mtls); void map_vertices(struct ObjGroup *facegrp, struct ObjGroup *vtxgrp); void update_view(struct ObjView *view); #endif // GD_DRAW_OBJECTS_H