unsigned char gSoundDataADSR[] = { #include "sound/sound_data.ctl.inc.c" }; unsigned char gSoundDataRaw[] = { #include "sound/sound_data.tbl.inc.c" }; unsigned char gMusicData[] = { #include "sound/sequences.bin.inc.c" }; unsigned char gBankSetsData[] = { #include "sound/bank_sets.inc.c" };