KiritoDev
73bf017a21
[WIP] Addon - Audio & Languages loading support
2021-06-04 01:15:47 -05:00
GammaTendonNine
ac34b941ff
Makefile: macOS Package Manager & Compiler detection
2020-11-23 02:50:35 -06:00
NoHomoBoi
5126ff7540
Added colored chars support and new languages
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* Added ES_es language
* Updated ES_la language
* Added PT_br language
2020-09-13 22:56:46 -05:00
NoHomoBoi
3c3fd8c62d
Fixed asset extraction and added special chars
2020-09-12 16:50:54 -05:00
NoHomoBoi
7e8ad48e90
[WIP] Added full multilanguage support
2020-09-08 06:34:37 -05:00
NoHomoBoi
3096e20fd6
[WIP] Added multilanguage support & removed useless libraries
2020-09-07 02:29:32 -05:00
NoHomoBoi
89d89b1121
Removed boomer code & skybox tiles
2020-09-06 21:14:13 -05:00
NoHomoBoi
757cc51dde
Added multilanguage support & removed skybox tiles
2020-08-22 20:54:13 -05:00
NoHomoBoi
b9f8197d67
Added file validation
2020-08-18 07:06:01 -05:00
NoHomoBoi
aecc45867e
Added LEGACY_RES Flag
2020-08-18 06:39:40 -05:00
NoHomoBoi
c82ca9e75f
Added High-Quality Ending
2020-08-18 04:19:09 -05:00
NoHomoBoi
77570e7137
Removed texture #include and added texture_converter.py tool
2020-08-18 01:36:54 -05:00
NoHomoBoi
b2025d9532
Fixed md5 validation
2020-08-11 19:44:11 -05:00
NoHomoBoi
c9fe88e193
Added md5 validation to the resource copy
2020-08-08 22:51:19 -05:00
NoHomoBoi
78d5c1b7b6
Removed base.zip to use only the res folder
2020-08-08 22:14:55 -05:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
n64
5053446f45
Refresh 10.1
2020-06-20 02:53:56 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
94db04aaf0
fix segfaults in libaudiofile.cpp
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casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds
69513ef0bc
update the exclamation box texture names in crcmaps
2020-06-14 13:40:53 +03:00
fgsfds
f02c1cab49
tools: make some stuff endianness-aware
2020-06-14 02:28:59 +03:00
fgsfds
b673f38516
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
05bccd107a
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
8c1257eca1
replace full audiofile source with a stripped down single-file version
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same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds
13120042c9
add crcmap for RICE-formatted texture packs
2020-06-09 05:24:26 +03:00
fgsfds
3589d7cfed
texrename: put textures in gfx folder
2020-06-09 05:23:15 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
9d171452b0
Merge pull request #302 from Zerocker/patch-debug
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Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker
e7218f043b
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
fgsfds
bcdaf13386
add script to unpack .pak-formatted texture packs
2020-06-05 20:27:54 +03:00
fgsfds
f1393a4431
update xxhash map
2020-06-05 20:21:59 +03:00
fgsfds
85a1d88422
texrename: handle multiple files with the same CRC too
2020-05-28 23:08:47 +03:00
fgsfds
8013b9a325
add scripts to rename CRC-named HD textures
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as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
f8139cce6d
fix tools Makefile
2020-05-26 00:47:08 +03:00
fgsfds
9825b02f50
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
87d6f30a08
fix skyconv --write-tiles --type sky
2020-05-25 02:25:13 +03:00
Zerocker
6a628322ba
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
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Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
Colton G. Rushton
2904658341
Add MSYS2 build fix/simplification
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Adds the CFLAG normally added during building in MSYS2 to make MSYS2 builds easier to perform.
2020-05-19 11:04:46 -03:00
yksoft1
753be9e1b7
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
Hyenadae
5dd43ad674
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
yksoft1
fa9af3227e
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
Vinícius R. Miguel
ff2ec85f8c
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00