fgsfds
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9825b02f50
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add option to load textures from external files
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
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2020-05-25 04:22:03 +03:00 |
fgsfds
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2714708ca9
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avoid redefining CLOCK_MONOTONIC and shit
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2020-05-20 17:56:35 +03:00 |
Mario Reder
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f99298943c
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fix non mingw builds
resolves #230
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2020-05-20 16:50:05 +02:00 |
zerocloude
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0c03280516
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Merge pull request #93 from yksoft1/mingw.org-compatible
Making code MinGW.org and MSYS1 compatible
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2020-05-19 23:45:44 +09:00 |
kurethedead
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181e18dfea
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Implemented LoadTile f3d command, I4/I8/RGBA32 texture formats.
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2020-05-17 15:48:06 -07:00 |
yksoft1
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753be9e1b7
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Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
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2020-05-17 18:33:17 +08:00 |
fgsfds
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f6642e9a9d
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tabs begone
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2020-05-16 22:39:37 +03:00 |
fgsfds
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f5e73a099b
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Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
Consider second color column of Light_t when calculating vertex colors
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2020-05-16 22:38:36 +03:00 |
Vinícius R. Miguel
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9e8290773b
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Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
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2020-05-16 16:23:23 -03:00 |
fgsfds
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9ae444d2b5
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move filtering check to gfx_pc.c for those sweet realtime updates
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2020-05-16 16:15:45 +03:00 |
Heaven Volkoff
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1a3034898c
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Consider second color column of Light_t when calculating vertex colors
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2020-05-16 04:48:11 -03:00 |
yksoft1
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1b03e251bb
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Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
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2020-05-15 00:26:56 +08:00 |
yksoft1
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fa9af3227e
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Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
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2020-05-14 23:47:00 +08:00 |
Jan200101
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e87c070517
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |