Commit Graph

98 Commits

Author SHA1 Message Date
Alexis 4f33ae926b Fixed skybox and added netter controller support 2020-10-23 02:26:30 -05:00
NoHomoBoi 7e8ad48e90 [WIP] Added full multilanguage support 2020-09-08 06:34:37 -05:00
NoHomoBoi 89d89b1121 Removed boomer code & skybox tiles 2020-09-06 21:14:13 -05:00
NoHomoBoi 757cc51dde Added multilanguage support & removed skybox tiles 2020-08-22 20:54:13 -05:00
NoHomoBoi 1ad8751eeb Makefile clean and removed binary save-file 2020-08-20 05:40:02 -05:00
NoHomoBoi aecc45867e Added LEGACY_RES Flag 2020-08-18 06:39:40 -05:00
NoHomoBoi 77570e7137 Removed texture #include and added texture_converter.py tool 2020-08-18 01:36:54 -05:00
Filipianosol 0ca30fbd7e Improve title bar 2020-08-14 02:31:37 +02:00
NoHomoBoi 78d5c1b7b6 Removed base.zip to use only the res folder 2020-08-08 22:14:55 -05:00
CrispyBuns fae4311dff
Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds 99f69eff1c throw out unused libultra sources 2020-06-21 02:21:46 +03:00
fgsfds 7331fab8d8 fix paths to sound data with EXTERNAL_DATA=1 2020-06-20 18:05:45 +03:00
fgsfds fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds 6686a2d7d9 use GLES shaders in web build 2020-06-17 00:15:27 +03:00
fgsfds 1d6469d2cf fix web build 2020-06-16 22:24:54 +03:00
fgsfds 7fe8645fcd thank you case sensitive file systems very cool 2020-06-13 00:53:01 +03:00
fgsfds 3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
Jan 233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds 504b38725e use 'python3 mkzip' instead of just 'mkzip' 2020-06-08 06:06:40 +03:00
fgsfds 9ebde3c219 add sky tiles to the zip as well 2020-06-07 22:00:57 +03:00
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker e7218f043b Add separate DEBUG flag for tools 2020-06-07 21:16:09 +09:00
Zerocker 2ae6e0fac0 Remove old -O2 flag 2020-06-05 21:12:44 +09:00
Zerocker caea5ec4cb Nuke old VERSION OPT_FLAGS and add DEBUG flag 2020-06-05 20:40:08 +09:00
fgsfds 35382b83a1 roll back rsync
apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds afca02c0a7 use 'rsync' instead of 'find' + 'cp -r --parents'
mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds 6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds e3401f1547 use a script to output zero-terminated strings instead of bash printf 2020-05-26 02:59:38 +03:00
fgsfds 9f9e79ed9d build the res target by default when EXTERNAL_TEXTURES is enabled 2020-05-26 02:18:09 +03:00
fgsfds 1873f7aba5 game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc

external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc

both save data and readonly data fall back to other options in case of a problem

behavior can be overridden by specifying --datapath and --savepath on the CLI

both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds 9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds eeca3b0ec0 remove debug print in Makefile 2020-05-25 00:58:43 +03:00
fgsfds 686ea5be7b separate options menu strings and add JP strings 2020-05-22 01:36:49 +03:00
IvanDSM 1298cd6017 Add commit hash to window title for nightly builds.
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds c540712154 add GL1.3 (or 1.2 with some extensions) rendering backend
there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
fgsfds c57bacdfd7 clean up some toolchain compatibility fixes
also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
Zerocker 6a628322ba Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
zerocloude d604711468
Merge pull request #153 from coltongit/patch-23
TARGET_N64 removal
2020-05-19 23:37:51 +09:00
Colton Rushton 41828987f2 Made the game even easier to compile in MXE. 2020-05-19 10:38:08 -03:00
Colton Rushton 9230cb832d Refactor PR #156 2020-05-19 10:32:01 -03:00
Zerocker 2417004d20 Added flag to support only text-based savefiles 2020-05-18 17:46:50 +09:00
Colton G. Rushton 71d7750d45
Makefile updated to thanos TARGET_N64 2020-05-17 08:19:04 -03:00
Colton G. Rushton 5d800819df
fix small bug with MXE compilation
the no-pie command line option was being sent to MXE when it shouldn't have been, breaking MXE compilation. Urgent fix.
2020-05-16 22:54:03 -03:00