Colton G. Rushton
3d7bdc300c
Add NO_BZERO for MXE
2020-05-16 17:12:56 -03:00
fgsfds
330f44285f
Merge pull request #86 from Hyenadae/master
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Remove the majority of TARGET_N64 logic from code
2020-05-16 22:51:58 +03:00
fgsfds
ff844643d2
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
fgsfds
f6642e9a9d
tabs begone
2020-05-16 22:39:37 +03:00
fgsfds
f5e73a099b
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
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Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae
5dd43ad674
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Vinícius R. Miguel
9e8290773b
Shutdown subsystems on exit
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Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
Colton G. Rushton
f4a3757145
Further fixes to MXE compilation
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Adds on the work of PR #130 .
2020-05-16 16:16:44 -03:00
Vinícius R. Miguel
8722b09bb4
Typo in "extract_assets.py"
2020-05-16 15:45:40 -03:00
Vinícius R. Miguel
249a2d4763
Typo in extract_assets.py
2020-05-16 15:44:55 -03:00
Vinícius R. Miguel
4bbbc5b7e0
Typo in extract_assets.py
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Closes #131
2020-05-16 15:42:59 -03:00
wabberz
6c4bf44d93
Merge pull request #123 from HeavenVolkoff/wf_no_drawing_distance
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Fix Whomp, PiranhaPlant and Walking Penguin not appearing from a distance
2020-05-16 20:34:50 +02:00
wabberz
a5d4b22606
Update whomp.inc.c
2020-05-16 20:33:41 +02:00
fgsfds
efadc481ec
Merge pull request #130 from coltongit/patch-11
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Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton
3c6bf53dea
even further cleanup of the makefile
2020-05-16 14:59:27 -03:00
Colton G. Rushton
50af1393c3
Further clean up the makefile fixes
2020-05-16 14:38:47 -03:00
Colton G. Rushton
0a6ea9e9d4
Clean up the makefile fixes a bit
2020-05-16 14:35:56 -03:00
fgsfds
93cfab086a
bettercam: add adjustable camera deceleration
2020-05-16 20:30:06 +03:00
fgsfds
1d557e4c4d
only include camera options if BETTERCAM==1
2020-05-16 20:00:51 +03:00
fgsfds
0446b244eb
separate EXT_OPTIONS_MENU into its own option
2020-05-16 19:53:36 +03:00
Colton G. Rushton
31c91c6968
Nah dude, that's possible under WINDOWS_BUILD=1
2020-05-16 13:46:18 -03:00
Colton G. Rushton
74058cf32f
Simplify MXE fixes
2020-05-16 13:01:23 -03:00
Colton G. Rushton
17695a7b4f
fix objcopy on MXE builds
2020-05-16 12:56:58 -03:00
Colton G. Rushton
b4cb8a7f65
remove needless ifeq
2020-05-16 12:30:25 -03:00
Colton G. Rushton
0f688c80d0
removing a pesky endif
2020-05-16 12:26:06 -03:00
Colton G. Rushton
07aa2cd234
Fix compilation for MXE on Linux and WSL
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Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Vítor Augusto da Silva Vasconcellos
f5c476987c
Merge pull request #1 from coltongit/patch-10
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Extra NODRAWDISTANCE fixes
2020-05-16 12:08:27 -03:00
IvanDSM
b8897eb5b4
Merge pull request #128 from coltongit/patch-9
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Set compile-time build flag for texture fixes
Thanks for the contribution, @coltongit!
2020-05-16 11:37:31 -03:00
Colton G. Rushton
6736bd7e9c
Fix SL walking penguin for nodrawdistance
2020-05-16 10:23:32 -03:00
Colton G. Rushton
fd9909269d
Remove newline in nodrawdistance define
2020-05-16 10:19:58 -03:00
fgsfds
9ae444d2b5
move filtering check to gfx_pc.c for those sweet realtime updates
2020-05-16 16:15:45 +03:00
fgsfds
a259cd15a1
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
92c75fb21b
simplify options menu definitions
2020-05-16 16:15:35 +03:00
fgsfds
dbca0c413d
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Colton G. Rushton
a83fa35c4d
Add compile-time texture fixes to Makefile
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Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Colton G. Rushton
03b129c5bf
Added compile-time optional Koopa shorts fix
2020-05-16 09:40:33 -03:00
Colton G. Rushton
6ebd074c5d
Set compile-time flag for texture fixes
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This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
Heaven Volkoff
1a3034898c
Consider second color column of Light_t when calculating vertex colors
2020-05-16 04:48:11 -03:00
Heaven Volkoff
aba9a57e14
Fix Whomp and PiranhaPlant not appearing from a distance in WF
2020-05-16 03:03:54 -03:00
fgsfds
de49bf1ac2
fix build on all toolchains except mine
2020-05-16 08:11:48 +03:00
fgsfds
ed59481560
add OPT_BUTTON option type; move Exit Game button from pause to options menu
2020-05-16 08:03:50 +03:00
fgsfds
8b71a1a734
correct line endings
2020-05-16 07:36:28 +03:00
uncletrunks
ee69a027ef
Merge pull request #120 from arredondos/master
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add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto
45dc30e741
add two scripts to extract and embed 3d models
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c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks
59a33aa604
Rebind camera centering to left trigger.
2020-05-15 19:26:44 -05:00
IvanDSM
2b098781b8
skip_intro now skips Lakitu and Bowser intros
2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650
Fix configfile skip_intro option
2020-05-15 16:47:04 -03:00
IvanDSM
68e3865a16
Merge pull request #112 from diezgvi/patch-2
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Correct texture format for burn smoke
Thanks for the contribution, @diezgvi!
2020-05-15 16:12:01 -03:00
Vinícius R. Miguel
eb084461a8
Merge remote-tracking branch 'origin/master'
2020-05-15 15:38:57 -03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00