Commit Graph

43 Commits

Author SHA1 Message Date
fgsfds 208bfdcbf3 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds eed923e442 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
fgsfds 8788cfa3ad d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds 01e6061276 clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
Jan200101 5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds 4bbde37464 this ain't const anymore 2020-05-22 01:42:07 +03:00
IvanDSM 1298cd6017 Add commit hash to window title for nightly builds.
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds c18e70f44e Revert "Merge branch 'nightly' into master"
This reverts commit 2e8a821fa3, reversing
changes made to d499f55402.
2020-05-19 02:38:59 +03:00
fgsfds 2e8a821fa3
Merge branch 'nightly' into master 2020-05-19 02:33:30 +03:00
fgsfds 6a79a9af99 bring back the old frame timing method (if vsync != 2) 2020-05-19 01:32:49 +03:00
fgsfds 59913a9beb Revert "Revert "(hopefully) fix the timing crap; add vsync option""
This reverts commit c6961b8606.
2020-05-19 01:25:59 +03:00
fgsfds c6961b8606 Revert "(hopefully) fix the timing crap; add vsync option"
This reverts commit 2bd840a299.
2020-05-18 18:48:11 -03:00
fgsfds c3c2451c6a Revert "(hopefully) fix the timing crap; add vsync option"
This reverts commit 2bd840a299.
2020-05-18 18:44:35 -03:00
fgsfds 2bd840a299 (hopefully) fix the timing crap; add vsync option 2020-05-18 23:03:04 +03:00
Vinícius R. Miguel bd186569de Fixes --fullscreen and --windowed problems 2020-05-18 00:28:05 -03:00
Heaven Volkoff 98efed7c51 Reset Window now exit fullscreen
Change configFullscreen to configWindow.fullscreen
2020-05-17 23:31:31 -03:00
Heaven Volkoff 9927b3555d Fix fullscreen exit resulting in a slightly lower Y position 2020-05-17 23:31:31 -03:00
Heaven Volkoff 0fa331d961 Implement save/restore window dimensions/position
- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
fgsfds 62cc4620ec no need for that, window resize events happen when fullscreen state changes 2020-05-17 19:56:33 +03:00
fgsfds 58dbb04f97 update gfx_sdl2.c with the latest stuff from Emill/n64-fast3d-engine 2020-05-17 19:49:36 +03:00
fgsfds 54f986a528
Merge branch 'master' into osx_build_clean 2020-05-17 01:27:51 +03:00
Hyenadae 5dd43ad674 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
Vinícius R. Miguel 9e8290773b Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
fgsfds dbca0c413d add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Vinícius R. Miguel fd74e20373 Add a `--fullscreen` CLI option 2020-05-15 12:51:06 -03:00
vanfanel d59c081905 Hide mouse cursor when in fullscreen mode. 2020-05-11 13:37:48 +02:00
vanfanel f24d44c9c7 Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode. 2020-05-10 18:23:34 +02:00
vanfanel 16a4495bf2 Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly. 2020-05-10 18:07:26 +02:00
vanfanel fd02d88b59 Fix for GLES on windowed rendering contexts (X11) 2020-05-10 17:52:01 +02:00
vanfanel f70ebeb2b3 Use the system video mode in GLES platforms instead of setting a new one. 2020-05-10 15:41:46 +02:00
Colton G. Rushton ad89f663f3
More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
vanfanel ab52a3cbf5 Pass -DUSE_GLES to sdl2 GL init context instead of -DTARGET_RPI, since there are more GLES platforms out there that this engine will run on. 2020-05-08 17:06:23 +02:00
HengiFettlich c4707eb36f refactor fullscreen into own static function 2020-05-08 14:35:38 +02:00
Jan200101 c540898c71
revert -O2 when non matching,fix EU compile,disable cursor in fullscreen
- O2 caused problems with audio on US builds when targeting generic systems
- compiling an EU version previously caused problems due to race condition in the Makefile
- not being able to see the cursor on a small window is annoying, only hide on fullscreen
2020-05-08 13:41:12 +02:00
HengiFettlich 848f7c352b Update gfx_sdl2.c
if fullscreened, escape to exit fullscreen
2020-05-08 12:24:40 +02:00
Vinícius R. Miguel 1e246386bc
Merge branch 'master' into master 2020-05-08 04:53:41 -03:00
Hyenadae dba8760aad Makefile additions and part of SDL2.C Pi-GLES define 2020-05-08 08:38:50 +01:00
Vinícius R. Miguel 0c10f9eacc
Removes the cursor from view when on the game's window. 2020-05-08 04:36:17 -03:00
Vinícius R. Miguel 7e97699076
Add RPi-related optimizations. 2020-05-08 04:14:56 -03:00
HengiFettlich 1cca3ef4ea add Hotkeys for Fullscreen (ALT+Enter) 2020-05-07 20:46:35 +02:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00