Commit Graph

17 Commits

Author SHA1 Message Date
fgsfds 2e989e4831 properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
NoHomoBoi b15bd727c2 Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
NoHomoBoi 7c341334f0 Code cleanup & changed max volume to 127 2020-06-12 03:22:08 -05:00
NoHomoBoi 49dc1e3495 Added music volume config 2020-06-11 22:39:13 -05:00
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
fgsfds 6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds a9d16ea76a unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
Hyenadae 31f0d68ca2 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64 1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00