From f0c45a772e8344913a3647c031e6a0e01ecb28de Mon Sep 17 00:00:00 2001 From: "Colton G. Rushton" Date: Tue, 19 May 2020 12:00:33 -0300 Subject: [PATCH] Update the README --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 0e28a0b2..b6cae6d9 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. -Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) renderer. +Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/) renderer. Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested. @@ -16,8 +16,10 @@ Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm * Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play. * Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.) * An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.) - * In-game control binding, currently available on the `testing` branch. + * Model and texture fixes. (Activate with `make TEXTURE_FIX=1`.) + * In-game control binding. * Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option + * Disabling the HUD. * Cheats menu in Options. (Activate with `--cheats`) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller. ## Building