Merge branch 'nightly' into nightly

This commit is contained in:
Alex Free 2021-02-02 19:40:40 -05:00 committed by GitHub
commit f085379e6b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 16 additions and 9 deletions

View File

@ -33,6 +33,9 @@ OSX_BUILD ?= 0
# Makeflag to enable OSX fixes on older versions
LEGACY_OSX_BUILD ?= 0
# Enable -no-pie linker option
NO_PIE ?= 1
# Specify the target you are building for, TARGET_BITS=0 means native
TARGET_ARCH ?= native
TARGET_BITS ?= 0
@ -654,9 +657,13 @@ else ifeq ($(LEGACY_OSX_BUILD),1)
LDFLAGS := -lm $(BACKEND_LDFLAGS) -fno-pie -lpthread
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -lpthread -ldl
ifeq ($(NO_PIE), 1)
LDFLAGS += -no-pie
endif
ifeq ($(DISCORDRPC),1)
LDFLAGS += -ldl -Wl,-rpath .
LDFLAGS += -Wl,-rpath .
endif
endif # End of LDFLAGS

View File

@ -89,13 +89,6 @@ static void controller_sdl_bind(void) {
}
static void controller_sdl_init(void) {
if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return;
}
haptics_enabled = (SDL_InitSubSystem(SDL_INIT_HAPTIC) == 0);
// try loading an external gamecontroller mapping file
uint64_t gcsize = 0;
void *gcdata = fs_load_file("gamecontrollerdb.txt", &gcsize);
@ -109,6 +102,13 @@ static void controller_sdl_init(void) {
free(gcdata);
}
if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return;
}
haptics_enabled = (SDL_InitSubSystem(SDL_INIT_HAPTIC) == 0);
#ifdef BETTERCAMERA
if (newcam_mouse == 1)
SDL_SetRelativeMouseMode(SDL_TRUE);