add OPT_BUTTON option type; move Exit Game button from pause to options menu

This commit is contained in:
fgsfds 2020-05-16 08:02:07 +03:00
parent 8b71a1a734
commit ed59481560
2 changed files with 23 additions and 19 deletions

View File

@ -2391,12 +2391,6 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
{ TEXT_EXIT_COURSE_DE } { TEXT_EXIT_COURSE_DE }
}; };
u8 textExitGame[][22] ={
{ TEXT_EXIT_GAME },
{ TEXT_EXIT_GAME_FR },
{ TEXT_EXIT_GAME_DE }
};
u8 textCameraAngleR[][24] = { u8 textCameraAngleR[][24] = {
{ TEXT_CAMERA_ANGLE_R }, { TEXT_CAMERA_ANGLE_R },
{ TEXT_CAMERA_ANGLE_R_FR }, { TEXT_CAMERA_ANGLE_R_FR },
@ -2404,27 +2398,23 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
}; };
#define textContinue textContinue[gInGameLanguage] #define textContinue textContinue[gInGameLanguage]
#define textExitCourse textExitCourse[gInGameLanguage] #define textExitCourse textExitCourse[gInGameLanguage]
#define textExitGame textExitGame[gInGameLanguage]
#define textCameraAngleR textCameraAngleR[gInGameLanguage] #define textCameraAngleR textCameraAngleR[gInGameLanguage]
#else #else
u8 textContinue[] = { TEXT_CONTINUE }; u8 textContinue[] = { TEXT_CONTINUE };
u8 textExitCourse[] = { TEXT_EXIT_COURSE }; u8 textExitCourse[] = { TEXT_EXIT_COURSE };
u8 textExitGame[] = { TEXT_EXIT_GAME };
u8 textCameraAngleR[] = { TEXT_CAMERA_ANGLE_R }; u8 textCameraAngleR[] = { TEXT_CAMERA_ANGLE_R };
#endif #endif
handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 4); // Index max raised to 4 from 3 handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 3);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
print_generic_string(x + 10, y - 2, textContinue); print_generic_string(x + 10, y - 2, textContinue);
print_generic_string(x + 10, y - 17, textExitCourse); print_generic_string(x + 10, y - 17, textExitCourse);
print_generic_string(x + 10, y - 33, textExitGame);
if (index[0] != 3) {
if (index[0] != 4) { print_generic_string(x + 10, y - 33, textCameraAngleR);
print_generic_string(x + 10, y - 48, textCameraAngleR);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end); gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
create_dl_translation_matrix(MENU_MTX_PUSH, x - X_VAL8, (y - ((index[0] - 1) * yIndex)) - Y_VAL8, 0); create_dl_translation_matrix(MENU_MTX_PUSH, x - X_VAL8, (y - ((index[0] - 1) * yIndex)) - Y_VAL8, 0);
@ -2432,10 +2422,8 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha); gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
gSPDisplayList(gDisplayListHead++, dl_draw_triangle); gSPDisplayList(gDisplayListHead++, dl_draw_triangle);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
} } else {
render_pause_camera_options(x - 42, y - 42, &gDialogCameraAngleIndex, 110);
if (index[0] == 4) {
render_pause_camera_options(x - 42, y - 57, &gDialogCameraAngleIndex, 110);
} }
} }
@ -2675,7 +2663,7 @@ s16 render_pause_courses_and_castle(void) {
gDialogBoxState = DIALOG_STATE_OPENING; gDialogBoxState = DIALOG_STATE_OPENING;
gMenuMode = -1; gMenuMode = -1;
if (gDialogLineNum == 2 || gDialogLineNum == 3) { if (gDialogLineNum == 2) {
num = gDialogLineNum; num = gDialogLineNum;
} else { } else {
num = 1; num = 1;

View File

@ -18,6 +18,7 @@
#include "pc/controller/controller_api.h" #include "pc/controller/controller_api.h"
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h>
u8 optmenu_open = 0; u8 optmenu_open = 0;
@ -43,6 +44,7 @@ static const u8 menuStr[][64] = {
{ TEXT_OPT_OPTIONS }, { TEXT_OPT_OPTIONS },
{ TEXT_OPT_CAMERA }, { TEXT_OPT_CAMERA },
{ TEXT_OPT_CONTROLS }, { TEXT_OPT_CONTROLS },
{ TEXT_EXIT_GAME },
}; };
static const u8 optsCameraStr[][64] = { static const u8 optsCameraStr[][64] = {
@ -82,6 +84,7 @@ enum OptType {
OPT_SCROLL, OPT_SCROLL,
OPT_SUBMENU, OPT_SUBMENU,
OPT_BIND, OPT_BIND,
OPT_BUTTON,
}; };
struct SubMenu; struct SubMenu;
@ -104,6 +107,7 @@ struct Option {
u32 scrStep; u32 scrStep;
}; };
struct SubMenu *nextMenu; struct SubMenu *nextMenu;
void (*actionFn)(struct Option *, s32);
}; };
}; };
@ -116,6 +120,12 @@ struct SubMenu {
s32 scroll; s32 scroll;
}; };
/* button action functions */
static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
if (!arg) exit(0); // only exit on A press and not directions
}
/* submenu option lists */ /* submenu option lists */
static struct Option optsCamera[] = { static struct Option optsCamera[] = {
@ -165,6 +175,7 @@ static struct SubMenu menuControls = {
static struct Option optsMain[] = { static struct Option optsMain[] = {
{ .type = OPT_SUBMENU, .label = menuStr[4], .nextMenu = &menuCamera, }, { .type = OPT_SUBMENU, .label = menuStr[4], .nextMenu = &menuCamera, },
{ .type = OPT_SUBMENU, .label = menuStr[5], .nextMenu = &menuControls, }, { .type = OPT_SUBMENU, .label = menuStr[5], .nextMenu = &menuControls, },
{ .type = OPT_BUTTON, .label = menuStr[6], .actionFn = optmenu_act_exit, },
}; };
static struct SubMenu menuMain = { static struct SubMenu menuMain = {
@ -223,7 +234,7 @@ static void optmenu_draw_text(s16 x, s16 y, const u8 *str, u8 col) {
static void optmenu_draw_opt(const struct Option *opt, s16 x, s16 y, u8 sel) { static void optmenu_draw_opt(const struct Option *opt, s16 x, s16 y, u8 sel) {
u8 buf[32] = { 0 }; u8 buf[32] = { 0 };
if (opt->type == OPT_SUBMENU) if (opt->type == OPT_SUBMENU || opt->type == OPT_BUTTON)
y -= 6; y -= 6;
optmenu_draw_text(x, y, opt->label, sel); optmenu_draw_text(x, y, opt->label, sel);
@ -282,6 +293,11 @@ static void optmenu_opt_change(struct Option *opt, s32 val) {
currentMenu = opt->nextMenu; currentMenu = opt->nextMenu;
break; break;
case OPT_BUTTON:
if (opt->actionFn)
opt->actionFn(opt, val);
break;
case OPT_BIND: case OPT_BIND:
if (val == 0xFF) { if (val == 0xFF) {
// clear the bind // clear the bind