mirror of https://github.com/sm64pc/sm64pc.git
Merge pull request #133 from Hyenadae/osx_build_clean
OSX_BUILD cleaned commit (new rebase from Master)
This commit is contained in:
commit
ed58f0b0c7
31
Makefile
31
Makefile
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@ -23,8 +23,9 @@ TARGET_N64 = 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Compiler to use (ido or gcc)
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# COMPILER ?= ido // Old Default
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Disable better camera by default
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BETTERCAMERA ?= 0
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@ -142,6 +143,10 @@ ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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VERSION_CFLAGS += -DUSE_GLES
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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VERSION_CFLAGS += -DOSX_BUILD
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
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@ -168,7 +173,7 @@ endif
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endif
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# Make tools if out of date
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DUMMY != make -s -C tools >&2 || echo FAIL
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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@ -411,6 +416,10 @@ ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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AS := as
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ifeq ($(OSX_BUILD),1)
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AS := i686-w64-mingw32-as
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endif
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ifneq ($(TARGET_WEB),1) # As in, not-web PC port
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CC := $(CROSS)gcc
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CXX := $(CROSS)g++
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@ -433,11 +442,19 @@ endif
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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OBJCOPY := objcopy
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OBJDUMP := $(CROSS)objdump
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else
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ifeq ($(OSX_BUILD),1)
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CPP := cpp-9 -P
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OBJDUMP := i686-w64-mingw32-objdump
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OBJCOPY := i686-w64-mingw32-objcopy
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else # Linux & other builds
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CPP := $(CROSS)cpp -P
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OBJCOPY := $(CROSS)objcopy
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OBJDUMP := $(CROSS)objdump
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endif
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OBJDUMP := $(CROSS)objdump
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endif
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PYTHON := python3
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SDLCONFIG := $(CROSS)sdl2-config
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@ -500,9 +517,12 @@ else ifeq ($(TARGET_RPI),1)
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# Linux / Other builds below
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LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
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else
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ifeq ($(OSX_BUILD),1)
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LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
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else
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
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endif
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endif # End of LDFLAGS
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# Prevent a crash with -sopt
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export LANG := C
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@ -755,7 +775,6 @@ $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
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$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
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endif
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# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
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$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
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$(GLOBAL_ASM_DEP).$(NON_MATCHING):
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@ -1,6 +1,7 @@
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#include "libultra_internal.h"
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#include <stdlib.h>
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#ifndef OSX_BUILD
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lldiv_t lldiv(long long num, long long denom) {
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lldiv_t ret;
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@ -13,6 +14,7 @@ lldiv_t lldiv(long long num, long long denom) {
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return ret;
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}
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#endif // OSX_BUILD cannot use this
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ldiv_t ldiv(long num, long denom) {
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ldiv_t ret;
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@ -33,6 +33,7 @@ static const du pilo = {
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static const fu zero = {0.0};
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extern const fu NAN;
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#ifndef OSX_BUILD
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float cosf(float x)
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{
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double dx; // double x
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@ -92,3 +93,5 @@ float cosf(float x)
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return zero.f;
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}
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#endif // OSX_BUILD cannot use this
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@ -18,12 +18,19 @@
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef OSX_BUILD
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL_opengles2.h>
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#endif
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#endif
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#include "gfx_cc.h"
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#include "gfx_rendering_api.h"
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@ -187,7 +194,11 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
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size_t num_floats = 4;
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// Vertex shader
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#ifdef OSX_BUILD
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append_line(vs_buf, &vs_len, "");
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#else
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append_line(vs_buf, &vs_len, "#version 100");
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#endif
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append_line(vs_buf, &vs_len, "attribute vec4 aVtxPos;");
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if (used_textures[0] || used_textures[1]) {
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append_line(vs_buf, &vs_len, "attribute vec2 aTexCoord;");
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@ -218,8 +229,13 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
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append_line(vs_buf, &vs_len, "}");
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// Fragment shader
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#ifdef OSX_BUILD
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append_line(fs_buf, &fs_len, "");
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#else
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append_line(fs_buf, &fs_len, "#version 100");
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append_line(fs_buf, &fs_len, "precision mediump float;");
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#endif
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if (used_textures[0] || used_textures[1]) {
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append_line(fs_buf, &fs_len, "varying vec2 vTexCoord;");
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}
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@ -465,6 +481,10 @@ static void gfx_opengl_init(void) {
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glewInit();
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#endif
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#ifdef OSX_BUILD
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glewInit();
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#endif
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glGenBuffers(1, &opengl_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
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@ -13,9 +13,15 @@
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef OSX_BUILD
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL_opengles2.h>
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#endif
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#endif // End of OS-Specific GL defines
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#include "gfx_window_manager_api.h"
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#include "gfx_screen_config.h"
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#include "../configfile.h"
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@ -1,5 +1,10 @@
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UNAME := $(shell uname)
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ifeq ($(UNAME),Darwin)
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OSX_BUILD := -DOSX_BUILD
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endif
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CC := gcc
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CFLAGS := -Llib -Iinclude -I . -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O3 -s
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CFLAGS := -Llib -Iinclude -I . -Wall -Wextra -Wno-unused-parameter $(OSX_BUILD) -pedantic -std=c99 -O3 -s
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PROGRAMS := n64graphics n64graphics_ci mio0 n64cksum textconv patch_libultra_math iplfontutil aifc_decode aiff_extract_codebook vadpcm_enc tabledesign extract_data_for_mio skyconv
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n64graphics_SOURCES := n64graphics.c utils.c
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@ -43,7 +48,7 @@ clean:
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define COMPILE
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$(1): $($1_SOURCES)
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$(CC) $(CFLAGS) $$^ -lm -o $$@ $($1_CFLAGS)
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$(CC) $(CFLAGS) $(OSX_BUILD) $$^ -lm -o $$@ $($1_CFLAGS)
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endef
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$(foreach p,$(PROGRAMS),$(eval $(call COMPILE,$(p))))
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@ -23,7 +23,11 @@ SOFTWARE.
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*/
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#include "exoquant.h"
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#ifndef OSX_BUILD // OSX build cannot have malloc defined
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#include <malloc.h>
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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