From de25dfc23394bd9afe7f08b8af16fa2918fab85c Mon Sep 17 00:00:00 2001 From: DorfDork <60723914+DorfDork@users.noreply.github.com> Date: Wed, 5 Aug 2020 23:22:09 -0500 Subject: [PATCH] Update README.md --- README.md | 32 ++++---------------------------- 1 file changed, 4 insertions(+), 28 deletions(-) diff --git a/README.md b/README.md index 782593e4..c4814182 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,6 @@ -# sm64ex +# Render96ex Fork of [sm64ex](https://github.com/sm64pc/sm64ex) -Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. -Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. - -Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64ex/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested. - -*Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md) or [简体中文](README_zh_CN.md).* - -## New features - - * Options menu with various settings, including button remapping. - * Optional external data loading (so far only textures and assembled soundbanks), providing support for custom texture packs. - * Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)). - * Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/). - * Option to disable drawing distances. - * Optional model and texture fixes (e.g. the smoke texture). - * Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option - * Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu). - * Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format. - -Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64ex` on Windows and `$HOME/.local/share/sm64ex` on Linux. This behaviour can be changed with the `--savepath` CLI option. -For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does); - `--savepath '!'` will read saves from the executable directory. - -## Building -For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64ex/wiki). - -**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.** +This is meant to be a fork where the team can upload their code. +If you want to help sm64ex then go to their repo. +If you want to help us out then message me on discord DorfDork#4516