From d5d151f322ada2d9152a573aec00770d5720a4e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vin=C3=ADcius=20R=2E=20Miguel?= Date: Wed, 13 May 2020 11:25:22 -0300 Subject: [PATCH] Fix some overflow issues As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes. --- src/game/display.h | 2 +- src/game/game_init.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/display.h b/src/game/display.h index 0c427111..877c4f0b 100644 --- a/src/game/display.h +++ b/src/game/display.h @@ -3,7 +3,7 @@ #include "types.h" -#define GFX_POOL_SIZE 6400 +#define GFX_POOL_SIZE 64000 extern u16 frameBufferIndex; extern u32 gGlobalTimer; diff --git a/src/game/game_init.h b/src/game/game_init.h index 68db7426..019bad4d 100644 --- a/src/game/game_init.h +++ b/src/game/game_init.h @@ -51,7 +51,7 @@ extern struct MarioAnimation gDemo; extern u8 gMarioAnims[]; extern u8 gDemoInputs[]; -#define GFX_POOL_SIZE 6400 +#define GFX_POOL_SIZE 64000 struct GfxPool { Gfx buffer[GFX_POOL_SIZE];