mirror of https://github.com/sm64pc/sm64pc.git
Makefile: Whitespace & Style nits
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Makefile
94
Makefile
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@ -1,14 +1,14 @@
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################################################################################
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############################### SM64PC Makefile ################################
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################################################################################
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# Makefile to rebuild SM64 split image
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### Default target ###
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## Default target ##
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default: all
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### Build Options ###
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################################ Build Options #################################
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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## These options can either be changed by modifying the makefile, or
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## by building with 'make SETTING=value'. 'make clean' may be required.
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# Build debug version
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DEBUG ?= 0
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@ -18,20 +18,15 @@ VERSION ?= us
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GRUCODE ?= f3dex2e
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 1
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Specify the target you are building for, TARGET_BITS=0 means native
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TARGET_ARCH ?= native
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TARGET_BITS ?= 0
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# Disable better camera by default
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BETTERCAMERA ?= 0
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# Disable no drawing distance by default
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@ -42,12 +37,11 @@ TEXTURE_FIX ?= 0
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EXT_OPTIONS_MENU ?= 1
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# Enable Discord Rich Presence
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DISCORDRPC ?= 0
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# Various workarounds for weird toolchains
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NO_BZERO_BCOPY ?= 0
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NO_LDIV ?= 0
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# Backend selection
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## Backend selection
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# Renderers: GL, GL_LEGACY, D3D11, D3D12
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RENDER_API ?= GL
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@ -58,18 +52,19 @@ AUDIO_API ?= SDL2
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# Controller backends (can have multiple, space separated): SDL2
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CONTROLLER_API ?= SDL2
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LEGACY_RES ?= 0
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BASEDIR ?= res
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## External assets
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# Asset directory
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BASEDIR ?= res
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# Create zip file with legacy assets
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LEGACY_RES ?= 0
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# Copy assets to BASEDIR? (useful for iterative debugging)
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NO_COPY ?= 0
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# Automatic settings for PC port(s)
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################################# OS Detection #################################
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WINDOWS_BUILD ?= 0
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# Attempt to detect OS
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ifeq ($(OS),Windows_NT)
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HOST_OS ?= Windows
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else
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@ -87,7 +82,6 @@ ifeq ($(TARGET_WEB),0)
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endif
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# MXE overrides
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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@ -159,7 +153,7 @@ ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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VERSION_CFLAGS += -DOSX_BUILD
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VERSION_CFLAGS += -DOSX_BUILD
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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@ -184,7 +178,7 @@ else
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endif
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endif
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################### Universal Dependencies ###################
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############################ Universal Dependencies ############################
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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@ -213,7 +207,7 @@ endif
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endif
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endif
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################ Target Executable and Sources ###############
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######################### Target Executable and Sources ########################
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# BUILD_DIR is location where all build artifacts are placed
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BUILD_DIR_BASE := build
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@ -228,17 +222,17 @@ LIBULTRA := $(BUILD_DIR)/libultra.a
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ifeq ($(TARGET_WEB),1)
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EXE := $(BUILD_DIR)/$(TARGET).html
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET).exe
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET).exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET)
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endif
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endif
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET)
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endif
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endif
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endif
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ELF := $(BUILD_DIR)/$(TARGET).elf
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@ -294,9 +288,9 @@ ifeq ($(TARGET_RPI),1)
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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endif
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endif
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@ -305,9 +299,9 @@ ifeq ($(TARGET_RPI),1)
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ifneq (,$(findstring aarch64,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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else ifneq (,$(findstring 4,$(model)))
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OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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endif
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endif
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@ -352,13 +346,13 @@ SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.
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SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.o
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# Object files
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
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ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Segment elf files
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SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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##################### Compiler Options #######################
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############################ Compiler Options ##################################
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INCLUDE_CFLAGS := $(PLATFORM_CFLAGS) -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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@ -543,8 +538,6 @@ ifeq ($(LEGACY_GL),1)
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CFLAGS += -DLEGACY_GL
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endif
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# TODO: Remove -DEXTERNAL_DATA
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# Load external textures
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CC_CHECK += -DFS_BASEDIR="\"$(BASEDIR)\""
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CFLAGS += -DFS_BASEDIR="\"$(BASEDIR)\""
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@ -582,8 +575,7 @@ endif # End of LDFLAGS
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# Prevent a crash with -sopt
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export LANG := C
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####################### Other Tools #########################
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################################# Other Tools ##################################
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# N64 conversion tools
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TOOLS_DIR = tools
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AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
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EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
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ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
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###################### Dependency Check #####################
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############################### Dependency Check ###############################
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# Stubbed
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######################## Targets #############################
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#################################### Targets ###################################
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all: $(EXE)
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