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Reimplemented n64 screen
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@ -13,7 +13,7 @@ const LevelScript level_script_entry[] = {
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#ifdef TOGGLE_GAME_DEBUG
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#ifdef TOGGLE_GAME_DEBUG
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_4),
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_4),
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#else
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#else
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ script_intro_L1),
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_n64),
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#endif
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#endif
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JUMP(/*target*/ level_script_entry),
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JUMP(/*target*/ level_script_entry),
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};
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};
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