mirror of https://github.com/sm64pc/sm64pc.git
Always syncronize framerate with timer (Fixes #381)
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@ -154,14 +154,12 @@ static inline void gfx_sdl_set_vsync(const bool enabled) {
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if (vblanks) {
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printf("determined swap interval: %d\n", vblanks);
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SDL_GL_SetSwapInterval(vblanks);
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use_timer = false;
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return;
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} else {
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printf("could not determine swap interval, falling back to timer sync\n");
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}
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}
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use_timer = true;
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SDL_GL_SetSwapInterval(0);
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}
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@ -233,6 +231,7 @@ static void gfx_sdl_init(const char *window_title) {
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gfx_sdl_set_fullscreen();
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perf_freq = SDL_GetPerformanceFrequency();
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frame_time = perf_freq / FRAMERATE;
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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@ -362,7 +361,7 @@ static inline void sync_framerate_with_timer(void) {
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}
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static void gfx_sdl_swap_buffers_begin(void) {
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if (use_timer) sync_framerate_with_timer();
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sync_framerate_with_timer();
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SDL_GL_SwapWindow(wnd);
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}
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