Load gamecontrollerdb.txt before SDL_Init

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DanTheMan827 2021-01-22 09:16:02 -06:00 committed by GitHub
parent 57c203465b
commit c2ae336741
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1 changed files with 7 additions and 7 deletions

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@ -90,13 +90,6 @@ static void controller_sdl_bind(void) {
}
static void controller_sdl_init(void) {
if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return;
}
haptics_enabled = (SDL_InitSubSystem(SDL_INIT_HAPTIC) == 0);
// try loading an external gamecontroller mapping file
uint64_t gcsize = 0;
void *gcdata = fs_load_file("gamecontrollerdb.txt", &gcsize);
@ -110,6 +103,13 @@ static void controller_sdl_init(void) {
free(gcdata);
}
if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return;
}
haptics_enabled = (SDL_InitSubSystem(SDL_INIT_HAPTIC) == 0);
#ifdef BETTERCAMERA
if (newcam_mouse == 1)
SDL_SetRelativeMouseMode(SDL_TRUE);