Update README.md

This commit is contained in:
Colton G. Rushton 2021-02-13 14:19:22 -04:00 committed by GitHub
parent ce9d9e98fa
commit bb65044c43
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions

View File

@ -15,7 +15,7 @@ Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm
* Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
* Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
* Option to disable drawing distances.
* Optional model and texture fixes (e.g. the smoke texture).
* Optional QoL fixes (e.g. the smoke texture and the BitDW trapdoor sound).
* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
* Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
* Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.