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README.md
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README.md
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# Super Mario 64
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# sm64pc
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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This repo contains a full decompilation of Super Mario 64 (J), (U), and (E).
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The source and data have been decompiled but complete naming and documentation
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all of the code and data is still a work in progress. Decompiling the Shindou ROM
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is also an ongoing effort.
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## Building
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It builds the following ROMs:
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* sm64.jp.z64 `sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51`
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* sm64.us.z64 `sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce`
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* sm64.eu.z64 `sha1: 4ac5721683d0e0b6bbb561b58a71740845dceea9`
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This repo does not include all assets necessary for compiling the ROMs.
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A prior copy of the game is required to extract the required assets.
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## Installation
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### Docker
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#### 1. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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#### 2. Create docker image
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```bash
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docker build -t sm64 .
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```
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#### 3. Build
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To build we simply have to mount our local filesystem into the docker container and build.
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```bash
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# for example if you have baserom.us.z64 in the project root
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docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4
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# if your host system is linux you need to tell docker what user should own the output files
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docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$UID sm64 make VERSION=us -j4
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```
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Resulting artifacts can be found in the `build` directory.
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### Linux
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### On Linux
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#### 1. Copy baserom(s) for asset extraction
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#### 2. Install build dependencies
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The build system has the following package requirements:
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* binutils-mips >= 2.27
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* python3 >= 3.6
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* libaudiofile
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* qemu-irix
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* libsdl2-dev
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* [audiofile](https://audiofile.68k.org/)
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* libglew-dev
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* git
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__Debian / Ubuntu__
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__Debian / Ubuntu - targeting 32 bits__
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```
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sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
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```
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__Debian / Ubuntu - targeting 64 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
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```
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Download latest package from [qemu-irix Releases](https://github.com/n64decomp/qemu-irix/releases)
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```
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sudo dpkg -i qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb
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```
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## Current issues
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(Optional) Clone https://github.com/n64decomp/qemu-irix and follow the install instructions in the README.
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__Arch Linux__
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```
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sudo pacman -S base-devel python audiofile
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```
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Install the following AUR packages:
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* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
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* [qemu-irix-git](https://aur.archlinux.org/packages/qemu-irix-git) (AUR)
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#### 3. Build ROM
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Run `make` to build the ROM (defaults to `VERSION=us`). Make sure your path to the repo
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is not too long or else this process will error, as the emulated IDO compiler cannot
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handle paths longer than 255 characters.
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Examples:
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```
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make VERSION=jp -j4 # build (J) version instead with 4 jobs
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make VERSION=eu COMPARE=0 # non-matching EU version still WIP
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```
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## Windows
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For Windows, install WSL and a distro of your choice following
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[Windows Subsystem for Linux Installation Guide for Windows 10](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
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We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.
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Then follow the directions in the [Linux](#linux) installation section above.
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## macOS
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macOS is currently unsupported as qemu-irix is unable to be built for macOS host.
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The recommended path is installing a Linux distribution under a VM.
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## Project Structure
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```
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sm64
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├── actors: object behaviors, geo layout, and display lists
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├── asm: handwritten assembly code, rom header
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│ └── non_matchings: asm for non-matching sections
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├── assets: animation and demo data
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│ ├── anims: animation data
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│ └── demos: demo data
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├── bin: asm files for ordering display lists and textures
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├── build: output directory
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├── data: behavior scripts, misc. data
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├── doxygen: documentation infrastructure
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├── enhancements: example source modifications
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├── include: header files
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├── levels: level scripts, geo layout, and display lists
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├── lib: SDK library code
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├── sound: sequences, sound samples, and sound banks
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├── src: C source code for game
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│ ├── audio: audio code
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│ ├── buffers: stacks, heaps, and task buffers
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│ ├── engine: script processing engines and utils
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│ ├── game: behaviors and rest of game source
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│ ├── goddard: Mario intro screen
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│ └── menu: title screen and file, act, and debug level selection menus
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├── text: dialog, level names, act names
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├── textures: skybox and generic texture data
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└── tools: build tools
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```
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## Contributing
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Pull requests are welcome. For major changes, please open an issue first to
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discuss what you would like to change.
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Run clang-format on your code to ensure it meets the project's coding standards.
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Official Discord: https://discord.gg/27JtCWs
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* Support for the EU version is still experimental.
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* There seems to be savedata-related problems on some 64-bits builds.
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