From af8c4fc4fadc30223ff23a15196cd3aff568a3e6 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Fri, 19 Jun 2020 23:43:40 +0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a6ed1a95..86d7bd43 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm * Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)). * Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/). * Option to disable drawing distances. - * Optional odel and texture fixes (e.g. the smoke texture). + * Optional model and texture fixes (e.g. the smoke texture). * Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option * Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu). * Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.