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Update pc_main.c
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@ -128,7 +128,7 @@ void produce_one_frame(void) {
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game_loop_one_iteration();
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// Post the game thread semaphore if the game requested a sound reset
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// Post the game thread semaphore if the game thread requested it
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pcthread_mutex_lock(&pcthread_game_mutex);
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if (pcthread_wait_for_gameloop) {
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pcthread_semaphore_post(&pcthread_game_sema);
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