diff --git a/src/game/object_list_processor.h b/src/game/object_list_processor.h index 1bb5cb61..fde29d65 100644 --- a/src/game/object_list_processor.h +++ b/src/game/object_list_processor.h @@ -21,7 +21,12 @@ struct SpawnInfo; /** * The maximum number of objects that can be loaded at once. */ + +#ifdef NODRAWINGDISTANCE +#define OBJECT_POOL_CAPACITY 960 +#else #define OBJECT_POOL_CAPACITY 240 +#endif /** * Every object is categorized into an object list, which controls the order