update 60fps patch

This commit is contained in:
fgsfds 2024-05-11 15:46:08 +02:00
parent 2b67eb4012
commit a02075edc3
1 changed files with 5 additions and 5 deletions

View File

@ -1922,10 +1922,10 @@ index 243a704..193a245 100644
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c
index 923e7ea..4fe6161 100644
index 98ddf78..c86a04a 100644
--- a/src/pc/pc_main.c
+++ b/src/pc/pc_main.c
@@ -83,6 +83,25 @@ void send_display_list(struct SPTask *spTask) {
@@ -130,6 +130,25 @@ void send_display_list(struct SPTask *spTask) {
#define SAMPLES_LOW 528
#endif
@ -1951,8 +1951,8 @@ index 923e7ea..4fe6161 100644
void produce_one_frame(void) {
gfx_start_frame();
@@ -110,6 +129,11 @@ void produce_one_frame(void) {
audio_api->play((u8 *)audio_buffer, 2 * num_audio_samples * 4);
@@ -146,6 +165,11 @@ void produce_one_frame(void) {
thread6_rumble_loop(NULL);
gfx_end_frame();
+
@ -1962,4 +1962,4 @@ index 923e7ea..4fe6161 100644
+ gfx_end_frame();
}
void audio_shutdown(void) {
// Seperate the audio thread from the main thread so that your ears won't bleed at a low framerate