Merge pull request #144 from sm64pc/master

Add MXE related fixes... again
This commit is contained in:
Vinícius R. Miguel 2020-05-16 23:12:13 -03:00 committed by GitHub
commit 983ae2a49b
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2 changed files with 2 additions and 4 deletions

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@ -514,9 +514,7 @@ ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
ifneq ($(CROSS),i686-w64-mingw32.static-)
LDFLAGS += -no-pie
else ifneq ($(CROSS),x86_64-w64-mingw32.static-)
ifeq ($(CROSS),)
LDFLAGS += -no-pie
endif
ifeq ($(WINDOWS_CONSOLE),1)

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@ -22,4 +22,4 @@ Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm
## Building
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
**Do NOT attempt to compile Windows executables with `WINDOWS_BUILD=1` under Linux or WSL. It will NOT work. Follow the guide on the wiki.**
**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**