mirror of https://github.com/sm64pc/sm64pc.git
Consider non-level areas for level lights.
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parent
f2426a4684
commit
8d1874d40a
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@ -28,20 +28,20 @@
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"attenuationExponent": 0.0,
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"attenuationRadius": 99999997952.0,
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"diffuseColor": [
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0.800000011920929,
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0.75,
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0.6499999761581421
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0.6499999761581421,
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0.6000000238418579,
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0.5
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],
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"flickerIntensity": 0.0,
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"groupBits": 1,
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"pointRadius": 5000.0,
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"pointRadius": 350.0,
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"position": [
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100000.0,
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200000.0,
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100000.0
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10000.0,
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20000.0,
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10000.0
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],
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"shadowOffset": 0.0,
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"specularIntensity": 0.6499999761581421
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"specularIntensity": 0.6000000238418579
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}
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]
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},
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File diff suppressed because it is too large
Load Diff
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@ -1449,13 +1449,23 @@ static void gfx_rt64_rapi_start_frame(void) {
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int levelIndex = gCurrLevelNum;
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int courseIndex = gCurrCourseNum;
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int areaIndex = gCurrAreaIndex;
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int spawnAreaIndex = gPlayerSpawnInfos[0].areaIndex;
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// Do not use these values if the area does not have a valid player spawn.
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// This means the game is on a non-playable level, like a menu.
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if (spawnAreaIndex < 0) {
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levelIndex = 0;
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courseIndex = 0;
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areaIndex = 0;
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}
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RT64_LIGHT *lights = RT64.levelLights[levelIndex][areaIndex];
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int *lightCount = &RT64.levelLightCounts[levelIndex][areaIndex];
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if (RT64.inspector != nullptr) {
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char marioMessage[256] = "";
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char levelMessage[256] = "";
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sprintf(marioMessage, "Mario pos: %.1f %.1f %.1f", gMarioState->pos[0], gMarioState->pos[1], gMarioState->pos[2]);
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sprintf(levelMessage, "Level #%d Course #%d Area #%d", levelIndex, courseIndex, areaIndex);
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sprintf(levelMessage, "Level #%d Course #%d Area #%d Spawn #%d", levelIndex, courseIndex, areaIndex, spawnAreaIndex);
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RT64.lib.PrintToInspector(RT64.inspector, marioMessage);
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RT64.lib.PrintToInspector(RT64.inspector, levelMessage);
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RT64.lib.PrintToInspector(RT64.inspector, "F1: Toggle inspectors");
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