Custom Title Screen Logo

still wip, just adds the words "render96" with a subtitle of "super mario 64"
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blameitontherobot 2020-08-11 23:33:16 +01:00 committed by GitHub
parent c9fe88e193
commit 8ca700982d
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 2538 additions and 21 deletions

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@ -10,7 +10,17 @@ extern const GeoLayout intro_geo_0003B8[];
extern const GeoLayout intro_geo_000414[];
// leveldata
extern const Gfx intro_seg7_dl_0700B3A0[];
extern Vtx titletest_test_mesh_vtx_0[133];
extern Gfx titletest_test_mesh_tri_0[];
extern Vtx titletest_test_mesh_vtx_1[407];
extern Gfx titletest_test_mesh_tri_1[];
extern Vtx titletest_test_mesh_vtx_2[183];
extern Gfx titletest_test_mesh_tri_2[];
extern Vtx titletest_test_mesh_vtx_3[568];
extern Gfx titletest_test_mesh_tri_3[];
extern Gfx titletest_test_mesh[];
extern const Gfx intro_seg7_dl_0700C6A0[];
extern const f32 intro_seg7_table_0700C790[];
extern const f32 intro_seg7_table_0700C880[];

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@ -24,7 +24,7 @@ extern const u8 eu_course_strings_de_table[];
#endif
// from intro_segment7
extern Gfx *intro_seg7_dl_0700B3A0;
extern Gfx *titletest_test_mesh;
extern Gfx *intro_seg7_dl_0700C6A0;
extern f32 intro_seg7_table_0700C790[];
extern f32 intro_seg7_table_0700C880[];

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@ -112,7 +112,7 @@ Gfx *geo_title_screen(s32 sp50, struct GraphNode *sp54, UNUSED void *context) {
}
guScale(scaleMat, scaleX, scaleY, scaleZ);
gSPMatrix(displayListIter++, scaleMat, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH);
gSPDisplayList(displayListIter++, &intro_seg7_dl_0700B3A0);
gSPDisplayList(displayListIter++, &titletest_test_mesh);
gSPPopMatrix(displayListIter++, G_MTX_MODELVIEW);
gSPEndDisplayList(displayListIter);
gTitleZoomCounter++;
@ -142,7 +142,7 @@ Gfx *geo_fade_transition(s32 sp40, struct GraphNode *sp44, UNUSED void *context)
if (0) {
}
}
gSPDisplayList(displayListIter++, &intro_seg7_dl_0700C6A0);
//gSPDisplayList(displayListIter++, &intro_seg7_dl_0700C6A0);
gSPEndDisplayList(displayListIter);
if (gTitleZoomCounter >= 0x13) {
gTitleFadeCounter += 0x1a;