mirror of https://github.com/sm64pc/sm64pc.git
Custom Title Screen Logo
still wip, just adds the words "render96" with a subtitle of "super mario 64"
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@ -10,7 +10,17 @@ extern const GeoLayout intro_geo_0003B8[];
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extern const GeoLayout intro_geo_000414[];
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// leveldata
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extern const Gfx intro_seg7_dl_0700B3A0[];
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extern Vtx titletest_test_mesh_vtx_0[133];
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extern Gfx titletest_test_mesh_tri_0[];
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extern Vtx titletest_test_mesh_vtx_1[407];
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extern Gfx titletest_test_mesh_tri_1[];
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extern Vtx titletest_test_mesh_vtx_2[183];
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extern Gfx titletest_test_mesh_tri_2[];
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extern Vtx titletest_test_mesh_vtx_3[568];
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extern Gfx titletest_test_mesh_tri_3[];
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extern Gfx titletest_test_mesh[];
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extern const Gfx intro_seg7_dl_0700C6A0[];
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extern const f32 intro_seg7_table_0700C790[];
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extern const f32 intro_seg7_table_0700C880[];
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@ -24,7 +24,7 @@ extern const u8 eu_course_strings_de_table[];
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#endif
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// from intro_segment7
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extern Gfx *intro_seg7_dl_0700B3A0;
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extern Gfx *titletest_test_mesh;
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extern Gfx *intro_seg7_dl_0700C6A0;
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extern f32 intro_seg7_table_0700C790[];
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extern f32 intro_seg7_table_0700C880[];
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@ -112,7 +112,7 @@ Gfx *geo_title_screen(s32 sp50, struct GraphNode *sp54, UNUSED void *context) {
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}
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guScale(scaleMat, scaleX, scaleY, scaleZ);
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gSPMatrix(displayListIter++, scaleMat, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH);
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gSPDisplayList(displayListIter++, &intro_seg7_dl_0700B3A0);
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gSPDisplayList(displayListIter++, &titletest_test_mesh);
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gSPPopMatrix(displayListIter++, G_MTX_MODELVIEW);
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gSPEndDisplayList(displayListIter);
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gTitleZoomCounter++;
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@ -142,7 +142,7 @@ Gfx *geo_fade_transition(s32 sp40, struct GraphNode *sp44, UNUSED void *context)
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if (0) {
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}
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}
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gSPDisplayList(displayListIter++, &intro_seg7_dl_0700C6A0);
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//gSPDisplayList(displayListIter++, &intro_seg7_dl_0700C6A0);
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gSPEndDisplayList(displayListIter);
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if (gTitleZoomCounter >= 0x13) {
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gTitleFadeCounter += 0x1a;
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