Tweak the time stop when speaking fix

This commit is contained in:
Colton Rushton 2021-02-26 00:18:54 -04:00
parent 175c7e5320
commit 8871bbddb7
1 changed files with 2 additions and 2 deletions

View File

@ -2617,7 +2617,7 @@ s32 cur_obj_update_dialog(s32 actionArg, s32 dialogFlags, s32 dialogID, UNUSED s
UNUSED s32 doneTurning = TRUE;
switch (o->oDialogState) {
#if (defined(VERSION_JP) && !defined(QOL_FIXES) || defined(VERSION_JP))
#if defined(VERSION_JP) && !defined(QOL_FIXES)
case DIALOG_UNK1_ENABLE_TIME_STOP:
//! We enable time stop even if Mario is not ready to speak. This
// allows us to move during time stop as long as Mario never enters
@ -2694,7 +2694,7 @@ s32 cur_obj_update_dialog_with_cutscene(s32 actionArg, s32 dialogFlags, s32 cuts
s32 doneTurning = TRUE;
switch (o->oDialogState) {
#if (defined(VERSION_JP) && !defined(QOL_FIXES) || defined(VERSION_JP))
#if defined(VERSION_JP) && !defined(QOL_FIXES)
case DIALOG_UNK2_ENABLE_TIME_STOP:
//! We enable time stop even if Mario is not ready to speak. This
// allows us to move during time stop as long as Mario never enters