mirror of https://github.com/sm64pc/sm64pc.git
actually update 60fps patch for real
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6a904853bd
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8152239732
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@ -1890,28 +1890,15 @@ index 0467495..fa4eb33 100644
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using namespace Microsoft::WRL; // For ComPtr
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diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c
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index 0108ca9..28d56ac 100644
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index daff686..66fb346 100644
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--- a/src/pc/gfx/gfx_sdl2.c
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+++ b/src/pc/gfx/gfx_sdl2.c
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@@ -150,7 +150,11 @@ static inline void gfx_sdl_set_vsync(const bool enabled) {
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if (enabled) {
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// try to detect refresh rate
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SDL_GL_SetSwapInterval(1);
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- const int vblanks = gCLIOpts.SyncFrames ? (int)gCLIOpts.SyncFrames : test_vsync();
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+ int vblanks = test_vsync();
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+ if (vblanks & 1)
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+ vblanks = 0; // not divisible by 60, fuck that
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+ else
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+ vblanks /= 2;
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if (vblanks) {
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printf("determined swap interval: %d\n", vblanks);
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SDL_GL_SetSwapInterval(vblanks);
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@@ -233,7 +237,7 @@ static void gfx_sdl_init(const char *window_title) {
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gfx_sdl_set_fullscreen();
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@@ -186,7 +186,7 @@ static void gfx_sdl_init(const char *window_title) {
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perf_freq = SDL_GetPerformanceFrequency();
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- frame_time = perf_freq / FRAMERATE;
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+ frame_time = perf_freq / (2 * FRAMERATE);
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- frame_rate = perf_freq / FRAMERATE;
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+ frame_rate = perf_freq / (2 * FRAMERATE);
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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inverted_scancode_table[windows_scancode_table[i]] = i;
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