diff --git a/src/game/behaviors/sl_walking_penguin.inc.c b/src/game/behaviors/sl_walking_penguin.inc.c index f5b60a8a..59428acb 100644 --- a/src/game/behaviors/sl_walking_penguin.inc.c +++ b/src/game/behaviors/sl_walking_penguin.inc.c @@ -97,7 +97,9 @@ void bhv_sl_walking_penguin_loop(void) { } cur_obj_move_standard(-78); - if (!cur_obj_hide_if_mario_far_away_y(1000.0f)) +#ifndef NODRAWINGDISTANCE + if (!cur_obj_hide_if_mario_far_away_y(1000.0f)) +#endif play_penguin_walking_sound(PENGUIN_WALK_BIG); // Adjust the position to get a point better lined up with the visual model, for stopping the wind.