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Update pc_main.c
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@ -96,9 +96,9 @@ void send_display_list(struct SPTask *spTask) {
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#endif
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void produce_one_frame(void) {
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sem_wait(&audio_sem);
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gfx_start_frame();
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sem_wait(&audio_sem);
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game_loop_one_iteration();
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thread6_rumble_loop(NULL);
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