Merge branch 'master' into master

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Vinícius R. Miguel 2020-05-08 04:53:41 -03:00 committed by GitHub
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2 changed files with 21 additions and 2 deletions

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@ -4,6 +4,13 @@ OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
## Features
* Native rendering. You can now play SM64 without the need of an emulator.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
* True analog camera control is now available on our [testing branch](https://github.com/sm64pc/sm64pc/tree/testing).
## Building
### On Linux
@ -64,6 +71,19 @@ A full guide is to be written. You can use [mxe](https://mxe.cc/) and MinGW.
The game can be compiled for web browsers that support WebGL using [Emscripten](https://github.com/emscripten-core). To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`.
## Optional enhancements
On the `./enhancements` folder, you'll find several .patch files, which can be applied in the following manner:
```
git apply fps.patch --ignore-whitespace --reject
```
If any rejections occur, you can search for them with `find | grep .rej`.
Try to solve rejections through [wiggle](https://github.com/neilbrown/wiggle).
```
wiggle rejection.rej --replace
```
### Current issues
* Support for the EU version is still experimental.

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@ -102,7 +102,6 @@ static void gfx_sdl_init(void) {
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
#endif
if (configFullscreen)
{
SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);