Update rumble functions for SDL v2.0.18+ (#553)

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GhostlyDark 2024-05-11 11:56:20 +00:00 committed by GitHub
parent 951389ca84
commit 1502fb8f88
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1 changed files with 19 additions and 2 deletions

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@ -264,13 +264,30 @@ static void controller_sdl_read(OSContPad *pad) {
}
static void controller_sdl_rumble_play(f32 strength, f32 length) {
if (sdl_haptic)
if (sdl_haptic) {
SDL_HapticRumblePlay(sdl_haptic, strength, (u32)(length * 1000.0f));
}
else {
#if SDL_VERSION_ATLEAST(2,0,18)
uint16_t scaled_strength = strength * pow(2, 16) - 1;
if (SDL_GameControllerHasRumble(sdl_cntrl) == SDL_TRUE) {
SDL_GameControllerRumble(sdl_cntrl, scaled_strength, scaled_strength, (u32)(length * 1000.0f));
}
#endif
}
}
static void controller_sdl_rumble_stop(void) {
if (sdl_haptic)
if (sdl_haptic) {
SDL_HapticRumbleStop(sdl_haptic);
}
else {
#if SDL_VERSION_ATLEAST(2,0,18)
if (SDL_GameControllerHasRumble(sdl_cntrl) == SDL_TRUE) {
SDL_GameControllerRumble(sdl_cntrl, 0, 0, 0);
}
#endif
}
}
static u32 controller_sdl_rawkey(void) {