Update rumble functions for SDL v2.0.18+

This commit is contained in:
GhostlyDark 2024-03-29 18:04:40 +01:00
parent 951389ca84
commit 0b1e114afd
1 changed files with 19 additions and 2 deletions

View File

@ -264,13 +264,30 @@ static void controller_sdl_read(OSContPad *pad) {
}
static void controller_sdl_rumble_play(f32 strength, f32 length) {
if (sdl_haptic)
if (sdl_haptic) {
SDL_HapticRumblePlay(sdl_haptic, strength, (u32)(length * 1000.0f));
}
else {
#if SDL_VERSION_ATLEAST(2,0,18)
uint16_t scaled_strength = strength * pow(2, 16) - 1;
if (SDL_GameControllerHasRumble(sdl_cntrl) == SDL_TRUE) {
SDL_GameControllerRumble(sdl_cntrl, scaled_strength, scaled_strength, (u32)(length * 1000.0f));
}
#endif
}
}
static void controller_sdl_rumble_stop(void) {
if (sdl_haptic)
if (sdl_haptic) {
SDL_HapticRumbleStop(sdl_haptic);
}
else {
#if SDL_VERSION_ATLEAST(2,0,18)
if (SDL_GameControllerHasRumble(sdl_cntrl) == SDL_TRUE) {
SDL_GameControllerRumble(sdl_cntrl, 0, 0, 0);
}
#endif
}
}
static u32 controller_sdl_rawkey(void) {