mirror of https://github.com/sm64pc/sm64pc.git
Added dynamic language support and fixed platform errors
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73e97f841d
commit
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@ -75,14 +75,7 @@ static const u8 optsCameraStr[][32] = {
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// This is only for testing
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static const u8 optsGameStr[][32] = {
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"TEXT_OPT_LANGUAGE",
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"TEXT_OPT_LANG_SPANISH",
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"TEXT_OPT_LANG_ENGLISH"
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};
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static const u8 *languageChoices[] = {
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optsGameStr[1],
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optsGameStr[2],
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"TEXT_OPT_LANGUAGE"
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};
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static const u8 optsVideoStr[][32] = {
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@ -276,7 +269,7 @@ static struct Option optsVideo[] = {
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};
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static struct Option optsGame[] = {
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DEF_OPT_CHOICE( optsGameStr[0], &configLanguage, languageChoices ),
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DEF_OPT_CHOICE( optsGameStr[0], &configLanguage, NULL ),
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};
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static struct Option optsAudio[] = {
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@ -376,6 +369,7 @@ static void optmenu_draw_text(s16 x, s16 y, const u8 *str, u8 col) {
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static void optmenu_draw_opt(const struct Option *opt, s16 x, s16 y, u8 sel) {
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u8 buf[32] = { 0 };
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u8* choice;
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if (opt->type == OPT_SUBMENU || opt->type == OPT_BUTTON)
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y -= 6;
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@ -388,7 +382,8 @@ static void optmenu_draw_opt(const struct Option *opt, s16 x, s16 y, u8 sel) {
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break;
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case OPT_CHOICE:
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optmenu_draw_text(x, y-13, get_key_string(opt->choices[*opt->uval]), sel);
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choice = strcmp(opt->label, optsGameStr[0]) != 0 ? get_key_string(opt->choices[*opt->uval]) : getTranslatedText(languages[*opt->uval]->name);
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optmenu_draw_text(x, y-13, choice, sel);
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break;
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case OPT_SCROLL:
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@ -424,12 +419,8 @@ static void optmenu_opt_change(struct Option *opt, s32 val) {
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break;
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case OPT_CHOICE:
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*opt->uval = wrap_add(*opt->uval, val, 0, opt->numChoices - 1);
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static const char * languages[] = {
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"Spanish",
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"English"
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};
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set_language(get_language_by_name(languages[configLanguage]));
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*opt->uval = wrap_add(*opt->uval, val, 0, strcmp(opt->label, optsGameStr[0]) == 0 ? languagesAmount - 1: opt->numChoices - 1);
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set_language(languages[configLanguage]);
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break;
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case OPT_SCROLL:
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@ -124,6 +124,7 @@ static const struct ConfigOption options[] = {
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{.name = "stick_deadzone", .type = CONFIG_TYPE_UINT, .uintValue = &configStickDeadzone},
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{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
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{.name = "precache", .type = CONFIG_TYPE_BOOL, .boolValue = &configPrecacheRes},
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{.name = "language", .type = CONFIG_TYPE_UINT, .boolValue = &configLanguage},
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#ifdef BETTERCAMERA
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{.name = "bettercam_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configEnableCamera},
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{.name = "bettercam_analog", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraAnalog},
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@ -168,13 +168,13 @@ void alloc_languages(char* exePath, char* gamedir){
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languages = realloc(languages, sizeof(struct LanguageEntry*) * 30);
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char *lastSlash = NULL;
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char *parent = NULL;
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char *parent = malloc(FILENAME_MAX * sizeof(char*));
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#ifndef WIN32
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lastSlash = strrchr(exePath, '/');
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#else
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lastSlash = strrchr(exePath, '\\');
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#endif
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parent = strndup(exePath, strlen(exePath) - strlen(lastSlash));
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strncpy(parent, exePath, strlen(exePath) - strlen(lastSlash));
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char * languagesDir = malloc(FILENAME_MAX * sizeof(char*));
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strcpy(languagesDir, parent);
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@ -196,9 +196,12 @@ void alloc_languages(char* exePath, char* gamedir){
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char * jsonTxt = read_file(file);
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load_language(jsonTxt, languagesAmount - 1);
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}
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free(file);
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}
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}
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free(languagesDir);
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languages = realloc(languages, sizeof(struct LanguageEntry*) * (languagesAmount));
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}
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@ -264,11 +267,7 @@ void alloc_dialog_pool(char* exePath, char* gamedir){
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}
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alloc_languages(exePath, gamedir);
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static const char * languages[] = {
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"Spanish",
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"English"
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};
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set_language(get_language_by_name(languages[configLanguage]));
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set_language(languages[configLanguage]);
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}
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void dealloc_dialog_pool(void){
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@ -1,6 +1,6 @@
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{
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"manifest": {
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"langName": "Spanish",
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"langName": "Español",
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"langLogo": "none"
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},
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"dialogs": [
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@ -1,6 +1,6 @@
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{
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"manifest": {
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"langName": "Spanish",
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"langName": "Espa{00241}ol",
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"langLogo": "none"
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},
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"dialogs": [
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