mirror of https://github.com/sm64pc/sm64pc.git
commit
00b5bec4be
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@ -28,8 +28,10 @@
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#define GL_GLEXT_PROTOTYPES 1
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef USE_GLES
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#ifdef USE_GLES
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# include <SDL2/SDL_opengles2.h>
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# include <SDL2/SDL_opengles2.h>
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# define RAPI_NAME "OpenGL ES"
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#else
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#else
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# include <SDL2/SDL_opengl.h>
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# include <SDL2/SDL_opengl.h>
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# define RAPI_NAME "OpenGL"
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#endif
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#endif
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#endif
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#endif
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@ -49,7 +51,8 @@ extern "C" {
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using namespace std;
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using namespace std;
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bool showWindow = true;
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bool showMenu = true;
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bool showWindowMoon = false;
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SDL_Window* window = nullptr;
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SDL_Window* window = nullptr;
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ImGuiIO io;
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ImGuiIO io;
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@ -87,7 +90,7 @@ namespace MoonInternal {
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switch (ev->type){
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switch (ev->type){
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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if(ev->key.keysym.sym == SDLK_F12)
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if(ev->key.keysym.sym == SDLK_F12)
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showWindow = !showWindow;
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showMenu = !showMenu;
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break;
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break;
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}
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}
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}});
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}});
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@ -100,16 +103,22 @@ namespace MoonInternal {
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MoonInternal::initBindHook(0);
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MoonInternal::initBindHook(0);
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MoonInternal::callBindHook(0);
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MoonInternal::callBindHook(0);
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if(showWindow){
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if(showMenu){
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ImGui::BeginMainMenuBar();
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ImGui::MenuItem("Moon64", NULL, &showWindowMoon);
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ImGui::EndMainMenuBar();
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if (showWindowMoon){
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
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ImGui::Begin("Moon64 Game Stats", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize);
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ImGui::Begin("Moon64 Game Stats", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove);
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ImGui::Text("Framerate: %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::SetWindowPos(ImVec2(10, 35));
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ImGui::Text("Platform: " PLATFORM);
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ImGui::Text("Platform: " PLATFORM " (" RAPI_NAME ")");
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ImGui::Text("Branch: " GIT_BRANCH);
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ImGui::Text("Status: %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Commit: " GIT_HASH);
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ImGui::Text("Version: " GIT_BRANCH " " GIT_HASH);
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ImGui::End();
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ImGui::End();
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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}
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}
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}
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ImGui::Render();
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ImGui::Render();
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GLint last_program;
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GLint last_program;
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