mirror of https://github.com/sm64pc/sm64pc.git
Merge fbb508043f
into d7ca2c0436
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commit
007c49ebd3
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@ -16,6 +16,8 @@
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#include "make_const_nonconst.h"
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#include "levels/ending/header.h"
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#include "levels/intro/header.h"
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const LevelScript level_ending_entry[] = {
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/*0*/ INIT_LEVEL(),
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/*1*/ LOAD_MIO0(/*seg*/ 0x07, _ending_segment_7SegmentRomStart, _ending_segment_7SegmentRomEnd),
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@ -31,7 +33,9 @@ const LevelScript level_ending_entry[] = {
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/*12*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 75, /*color*/ 0x00, 0x00, 0x00),
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/*14*/ SLEEP(/*frames*/ 120),
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/*15*/ CALL(/*arg*/ 0, /*func*/ lvl_play_the_end_screen_sound),
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// L1:
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/*17*/ SLEEP(/*frames*/ 1),
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/*18*/ JUMP(level_ending_entry + 17),
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// The following lines were added/altered to allow the player to reset
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/*17*/ CALL_LOOP(/*arg*/ 1, /*func*/ credits_end_wait_for_reset),
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/*18*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 75, /*color*/ 0x00, 0x00, 0x00),
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/*19*/ SLEEP(/*frames*/ 120),
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/*20*/ EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_2),
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};
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@ -1325,3 +1325,11 @@ s32 lvl_play_the_end_screen_sound(UNUSED s16 arg0, UNUSED s32 arg1) {
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play_sound(SOUND_MENU_THANK_YOU_PLAYING_MY_GAME, gDefaultSoundArgs);
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return 1;
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}
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// Added so the player can reset the game at the end screen
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s32 credits_end_wait_for_reset() {
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if (gPlayer1Controller->buttonPressed & START_BUTTON) {
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return 1;
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}
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return 0;
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}
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@ -123,10 +123,12 @@ void load_level_init_text(u32 arg);
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s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
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void level_set_transition(s16 length, void (*updateFunction)(s16 *));
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s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused);
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s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
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s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);
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s32 lvl_play_the_end_screen_sound(UNUSED s16 arg0, UNUSED s32 arg1);
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s32 credits_end_wait_for_reset();
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void basic_update(UNUSED s16 *arg);
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#endif // LEVEL_UPDATE_H
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