// ddd_warp.c.inc
void bhv_ddd_warp_loop(void) {
if (gDddPaintingStatus & BOWSERS_SUB_BEATEN)
o->collisionData = segmented_to_virtual(inside_castle_seg7_collision_ddd_warp_2);
else
o->collisionData = segmented_to_virtual(inside_castle_seg7_collision_ddd_warp);
}