mirror of https://github.com/sm64pc/sm64pc.git
28 lines
748 B
C
28 lines
748 B
C
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// This is a weird file where it cross-references another actor.
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// Most likely, it was a compile time optimization due to the
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// exact same DL being referenced.
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// 0x0F000640
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const GeoLayout bowling_ball_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 170393),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0F00066C
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const GeoLayout bowling_ball_track_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 170393),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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