sm64pc/src/pc/discord/discordrpc.c

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C
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#include <stdbool.h>
#include <string.h>
#include <stdio.h>
#include <time.h>
#include "PR/ultratypes.h"
#include "memory.h"
#include "pc/configfile.h"
#include "discordrpc.h"
#define DISCORDLIBFILE "libdiscord-rpc"
// Thanks Microsoft for being non posix compliant
#if defined(_WIN32)
#include <windows.h>
#define DISCORDLIBEXT ".dll"
#define itoa(int, str) itoa(int, str, "10")
#define dlopen(lib, flag) LoadLibrary(TEXT(lib))
#define dlerror() ""
#define dlsym(handle, func) GetProcAddress(handle, func)
#define dlclose(handle) FreeLibrary(handle)
#elif defined(__APPLE__)
#include <dlfcn.h>
#define DISCORDLIBEXT ".dylib"
#elif defined(__linux__) || defined(__FreeBSD__) // lets make the bold assumption for FreeBSD
#include <dlfcn.h>
#define DISCORDLIBEXT ".so"
#else
#error Unknown System
#endif
#define DISCORDLIB DISCORDLIBFILE DISCORDLIBEXT
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#define DISCORD_APP_ID "709083908708237342"
#define DISCORD_UPDATE_RATE 5
time_t lastUpdatedTime;
DiscordRichPresence discordRichPresence;
bool initd = false;
void* handle;
void (*Discord_Initialize)(const char*, DiscordEventHandlers*, int, const char*);
void (*Discord_Shutdown)(void);
void (*Discord_ClearPresence)(void);
void (*Discord_UpdatePresence)(DiscordEventHandlers*);
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extern s16 gCurrCourseNum;
extern s16 gCurrActNum;
s16 lastCourseNum = -1;
s16 lastActNum = -1;
extern u8 seg2_course_name_table[];
extern u8 seg2_act_name_table[];
#ifdef VERSION_EU
extern s32 gInGameLanguage;
#endif
char stage[188];
char act[188];
char smallImageKey[5];
char largeImageKey[5];
char charset[0xFF+1] = {
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 7
' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', // 15
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 23
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', // 31
'w', 'x', 'y', 'z', ' ', ' ', ' ', ' ', // 39
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 49
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 55
' ', ' ', ' ', ' ', ' ', ' ', '\'', ' ', // 63
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 71
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 79
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 87
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 95
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 103
' ', ' ', ' ', ' ', ' ', ' ', ' ', ',', // 111
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 119
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 127
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 135
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 143
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 151
' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', // 159
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 167
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 175
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 183
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 192
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 199
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 207
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 215
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 223
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 231
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 239
' ', ' ', '!', ' ', ' ', ' ', ' ', ' ', // 247
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' // 255
};
void convertstring(const u8 *str, char* output)
{
s32 strPos = 0;
bool capitalizeChar = true;
while (str[strPos] != 0xFF)
{
if (str[strPos] < 0xFF)
{
output[strPos] = charset[str[strPos]];
// if the char is a letter we can capatalize it
if (capitalizeChar && 0x0A <= str[strPos] && str[strPos] <= 0x23)
{
output[strPos] -= ('a' - 'A');
capitalizeChar = false;
}
}
else output[strPos] = ' ';
switch (output[strPos]) // decide if the next character should be capitalized
{
case ' ':
if (str[strPos] != 158) fprintf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
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case '-':
capitalizeChar = true;
break;
default:
capitalizeChar = false;
break;
}
strPos++;
}
output[strPos] = '\0';
}
#ifndef _WIN32
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void reverse(char s[])
{
int i, j;
char c;
for (i = 0, j = strlen(s)-1; i<j; i++, j--) {
c = s[i];
s[i] = s[j];
s[j] = c;
}
}
void itoa(int n, char s[])
{
int i, sign;
if (n < 0)
n = -n;
i = 0;
do {
s[i++] = n % 10 + '0';
} while ((n /= 10) > 0);
s[i] = '\0';
reverse(s);
}
#endif
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void OnReady( const DiscordUser* user )
{
discordReset();
}
void InitializeDiscord()
{
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = OnReady;
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Discord_Initialize(DISCORD_APP_ID, &handlers, false, "");
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initd = true;
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}
void SetDetails()
{
if (lastCourseNum != gCurrCourseNum)
{
// If we are in in Course 0 we are in the castle which doesn't have a string
if (gCurrCourseNum)
{
void **courseNameTbl;
#ifndef VERSION_EU
courseNameTbl = segmented_to_virtual(seg2_course_name_table);
#else
switch (gInGameLanguage) {
case LANGUAGE_ENGLISH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_en);
break;
case LANGUAGE_FRENCH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_fr);
break;
case LANGUAGE_GERMAN:
courseNameTbl = segmented_to_virtual(course_name_table_eu_de);
break;
}
#endif
u8 *courseName = segmented_to_virtual(courseNameTbl[gCurrCourseNum - 1]);
convertstring(&courseName[3], stage);
}
else strcpy(stage, "Peach's Castle");
lastCourseNum = gCurrCourseNum;
}
}
void SetState()
{
if (lastActNum != gCurrActNum || lastCourseNum != gCurrCourseNum)
{
// when exiting a stage the act doesn't get reset
if (gCurrActNum && gCurrCourseNum)
{
if (gCurrCourseNum < 19) // any stage over 19 is a special stage without acts
{
void **actNameTbl;
#ifndef VERSION_EU
actNameTbl = segmented_to_virtual(seg2_act_name_table);
#else
switch (gInGameLanguage) {
case LANGUAGE_ENGLISH:
actNameTbl = segmented_to_virtual(act_name_table_eu_en);
break;
case LANGUAGE_FRENCH:
actNameTbl = segmented_to_virtual(act_name_table_eu_fr);
break;
case LANGUAGE_GERMAN:
actNameTbl = segmented_to_virtual(act_name_table_eu_de);
break;
}
#endif
u8 *actName = actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gCurrActNum - 1]);
convertstring(actName, act);
}
else
{
act[0] = '\0';
gCurrActNum = 0;
}
}
else act[0] = '\0';
lastActNum = gCurrActNum;
}
}
void SetLogo()
{
if (lastCourseNum)
{
itoa(lastCourseNum, largeImageKey);
}
else strcpy(largeImageKey, "0");
/*
if (lastActNum)
{
itoa(lastActNum, smallImageKey);
}
else smallImageKey[0] = '\0';
*/
discordRichPresence.largeImageKey = largeImageKey;
//discordRichPresence.largeImageText = "";
//discordRichPresence.smallImageKey = smallImageKey;
//discordRichPresence.smallImageText = "";
}
void discordUpdateRichPresence()
{
if (!configDiscordRPC || !initd) return;
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if (time(NULL) < lastUpdatedTime + DISCORD_UPDATE_RATE) return;
lastUpdatedTime = time(NULL);
SetState();
SetDetails();
SetLogo();
Discord_UpdatePresence(&discordRichPresence);
}
void discordShutdown()
{
if (handle)
{
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Discord_ClearPresence();
Discord_Shutdown();
dlclose(handle);
}
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};
void discordInit()
{
if (configDiscordRPC)
{
handle = dlopen(DISCORDLIB, RTLD_LAZY);
if (!handle) {
fprintf(stderr, "Unable to load Discord\n%s\n", dlerror());
return;
}
Discord_Initialize = dlsym(handle, "Discord_Initialize");
Discord_Shutdown = dlsym(handle, "Discord_Shutdown");
Discord_ClearPresence = dlsym(handle, "Discord_ClearPresence");
Discord_UpdatePresence = dlsym(handle, "Discord_UpdatePresence");
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InitializeDiscord();
discordRichPresence.details = stage;
discordRichPresence.state = act;
lastUpdatedTime = 0;
}
};
void discordReset()
{
memset( &discordRichPresence, 0, sizeof( discordRichPresence ) );
SetState();
SetDetails();
SetLogo();
(*Discord_UpdatePresence)(&discordRichPresence);
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}