2019-08-25 06:46:40 +02:00
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#ifndef GD_TEXTURE_DL_H
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#define GD_TEXTURE_DL_H
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#include <ultra64.h>
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/**
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* @file gd_tex_dl.h
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*
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2019-11-03 20:36:27 +01:00
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* Data arrays that were probably in u16 C arrays in `renderer`,
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* but it is easier to leave these as ALIGNED8 u8 arrays in C.
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2019-08-25 06:46:40 +02:00
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*/
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extern Gfx *redStarDlArray[];
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extern Gfx *silverStarDlArray[];
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extern Gfx *redSparkleDlArray[];
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extern Gfx *silverSparkleDlArray[];
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extern Gfx marioHeadDl801B5170[];
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extern Gfx marioHeadDl801B5188[];
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extern Gfx marioHeadDl801B5100[];
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extern f32 D_801B520C;
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extern u16 textureHandOpen[];
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extern u16 textureHandClosed[];
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extern Gfx marioHeadDl801B52D8[];
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#endif /* GD_TEXTURE_DL_H */
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