sm64pc/include/level_commands.h

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#ifndef LEVEL_COMMANDS_H
#define LEVEL_COMMANDS_H
#include "command_macros_base.h"
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#include "level_table.h"
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#define OP_AND 0
#define OP_NAND 1
#define OP_EQ 2
#define OP_NEQ 3
#define OP_LT 4
#define OP_LEQ 5
#define OP_GT 6
#define OP_GEQ 7
#define OP_SET 0
#define OP_GET 1
#define VAR_CURR_SAVE_FILE_NUM 0
#define VAR_CURR_COURSE_NUM 1
#define VAR_CURR_ACT_NUM 2
#define VAR_CURR_LEVEL_NUM 3
#define VAR_CURR_AREA_INDEX 4
#define WARP_CHECKPOINT 0x80
#define WARP_NO_CHECKPOINT 0x00
#define WHIRLPOOL_COND_ALWAYS 0
#define WHIRLPOOL_COND_BOWSER2_BEATEN 2
#define WHIRLPOOL_COND_AT_LEAST_SECOND_STAR 3
// Head defines
#define REGULAR_FACE 0x0002
#define DIZZY_FACE 0x0003
#define EXECUTE(seg, script, scriptEnd, entry) \
CMD_BBH(0x00, 0x10, seg), \
CMD_PTR(script), \
CMD_PTR(scriptEnd), \
CMD_PTR(entry)
#define EXIT_AND_EXECUTE(seg, script, scriptEnd, entry) \
CMD_BBH(0x01, 0x10, seg), \
CMD_PTR(script), \
CMD_PTR(scriptEnd), \
CMD_PTR(entry)
#define EXIT() \
CMD_BBH(0x02, 0x04, 0x0000)
#define SLEEP(frames) \
CMD_BBH(0x03, 0x04, frames)
#define SLEEP_BEFORE_EXIT(frames) \
CMD_BBH(0x04, 0x04, frames)
#define JUMP(target) \
CMD_BBH(0x05, 0x08, 0x0000), \
CMD_PTR(target)
#define JUMP_LINK(target) \
CMD_BBH(0x06, 0x08, 0x0000), \
CMD_PTR(target)
#define RETURN() \
CMD_BBH(0x07, 0x04, 0x0000)
#define JUMP_LINK_PUSH_ARG(arg) \
CMD_BBH(0x08, 0x04, arg)
#define JUMP_N_TIMES() \
CMD_BBH(0x09, 0x04, 0x0000)
#define LOOP_BEGIN() \
CMD_BBH(0x0A, 0x04, 0x0000)
#define LOOP_UNTIL(op, arg) \
CMD_BBBB(0x0B, 0x08, op, 0x00), \
CMD_W(arg)
#define JUMP_IF(op, arg, target) \
CMD_BBBB(0x0C, 0x0C, op, 0x00), \
CMD_W(arg), \
CMD_PTR(target)
#define JUMP_LINK_IF(op, arg, target) \
CMD_BBBB(0x0D, 0x0C, op, 0x00), \
CMD_W(arg), \
CMD_PTR(target)
#define SKIP_IF(op, arg) \
CMD_BBBB(0x0E, 0x08, op, 0) \
CMD_W(arg)
#define SKIP() \
CMD_BBH(0x0F, 0x04, 0x0000)
#define SKIP_NOP() \
CMD_BBH(0x10, 0x04, 0x0000)
#define CALL(arg, func) \
CMD_BBH(0x11, 0x08, arg), \
CMD_PTR(func)
#define CALL_LOOP(arg, func) \
CMD_BBH(0x12, 0x08, arg), \
CMD_PTR(func)
#define SET_REG(value) \
CMD_BBH(0x13, 0x04, value)
#define PUSH_POOL() \
CMD_BBH(0x14, 0x04, 0x0000)
#define POP_POOL() \
CMD_BBH(0x15, 0x04, 0x0000)
#define FIXED_LOAD(loadAddr, romStart, romEnd) \
CMD_BBH(0x16, 0x10, 0x0000), \
CMD_PTR(loadAddr), \
CMD_PTR(romStart), \
CMD_PTR(romEnd)
#define LOAD_RAW(seg, romStart, romEnd) \
CMD_BBH(0x17, 0x0C, seg), \
CMD_PTR(romStart), \
CMD_PTR(romEnd)
#define LOAD_MIO0(seg, romStart, romEnd) \
CMD_BBH(0x18, 0x0C, seg), \
CMD_PTR(romStart), \
CMD_PTR(romEnd)
#define LOAD_MARIO_HEAD(sethead) \
CMD_BBH(0x19, 0x04, sethead)
#define LOAD_MIO0_TEXTURE(seg, romStart, romEnd) \
CMD_BBH(0x1A, 0x0C, seg), \
CMD_PTR(romStart), \
CMD_PTR(romEnd)
#define INIT_LEVEL() \
CMD_BBH(0x1B, 0x04, 0x0000)
#define CLEAR_LEVEL() \
CMD_BBH(0x1C, 0x04, 0x0000)
#define ALLOC_LEVEL_POOL() \
CMD_BBH(0x1D, 0x04, 0x0000)
#define FREE_LEVEL_POOL() \
CMD_BBH(0x1E, 0x04, 0x0000)
#define AREA(index, geo) \
CMD_BBBB(0x1F, 0x08, index, 0), \
CMD_PTR(geo)
#define END_AREA() \
CMD_BBH(0x20, 0x04, 0x0000)
#define LOAD_MODEL_FROM_DL(model, dl, layer) \
CMD_BBH(0x21, 0x08, ((layer << 12) | model)), \
CMD_PTR(dl)
#define LOAD_MODEL_FROM_GEO(model, geo) \
CMD_BBH(0x22, 0x08, model), \
CMD_PTR(geo)
// unk8 is float, but doesn't really matter since CMD23 is unused
#define CMD23(model, unk4, unk8) \
CMD_BBH(0x22, 0x08, model), \
CMD_PTR(unk4), \
CMD_W(unk8)
#define OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) \
CMD_BBBB(0x24, 0x18, acts, model), \
CMD_HHHHHH(posX, posY, posZ, angleX, angleY, angleZ), \
CMD_W(behParam), \
CMD_PTR(beh)
#define OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) \
OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
#define MARIO(unk3, behArg, beh) \
CMD_BBBB(0x25, 0x0C, 0x00, unk3), \
CMD_W(behArg), \
CMD_PTR(beh)
#define WARP_NODE(id, destLevel, destArea, destNode, flags) \
CMD_BBBB(0x26, 0x08, id, destLevel), \
CMD_BBBB(destArea, destNode, flags, 0x00)
#define PAINTING_WARP_NODE(id, destLevel, destArea, destNode, flags) \
CMD_BBBB(0x27, 0x08, id, destLevel), \
CMD_BBBB(destArea, destNode, flags, 0x00)
#define INSTANT_WARP(index, destArea, displaceX, displaceY, displaceZ) \
CMD_BBBB(0x28, 0x0C, index, destArea), \
CMD_HH(displaceX, displaceY), \
CMD_HH(displaceZ, 0x0000)
#define LOAD_AREA(area) \
CMD_BBBB(0x29, 0x04, area, 0x00)
#define CMD2A(unk2) \
CMD_BBBB(0x2A, 0x04, unk2, 0x00)
#define MARIO_POS(area, yaw, posX, posY, posZ) \
CMD_BBBB(0x2B, 0x0C, area, 0x00), \
CMD_HH(yaw, posX), \
CMD_HH(posY, posZ)
// unused
#define CMD2C() \
CMD_BBH(0x2C, 0x04, 0x0000)
// unused
#define CMD2D() \
CMD_BBH(0x2D, 0x04, 0x0000)
#define TERRAIN(terrainData) \
CMD_BBH(0x2E, 0x08, 0x0000), \
CMD_PTR(terrainData)
#define ROOMS(surfaceRooms) \
CMD_BBH(0x2F, 0x08, 0x0000), \
CMD_PTR(surfaceRooms)
#define SHOW_DIALOG(index, dialogId) \
CMD_BBBB(0x30, 0x04, index, dialogId)
#define TERRAIN_TYPE(terrainType) \
CMD_BBH(0x31, 0x04, terrainType)
#define NOP() \
CMD_BBH(0x32, 0x04, 0x0000)
#define TRANSITION(transType, time, colorR, colorG, colorB) \
CMD_BBBB(0x33, 0x08, transType, time), \
CMD_BBBB(colorR, colorG, colorB, 0x00)
#define BLACKOUT(active) \
CMD_BBBB(0x34, 0x04, active, 0x00)
#define GAMMA(enabled) \
CMD_BBBB(0x35, 0x04, enabled, 0x00)
#define SET_BACKGROUND_MUSIC(settingsPreset, seq) \
CMD_BBH(0x36, 0x08, settingsPreset), \
CMD_HH(seq, 0x0000)
#define SET_MENU_MUSIC(seq) \
CMD_BBH(0x37, 0x04, seq)
#define STOP_MUSIC(fadeOutTime) \
CMD_BBH(0x38, 0x04, fadeOutTime)
#define MACRO_OBJECTS(objList) \
CMD_BBH(0x39, 0x08, 0x0000), \
CMD_PTR(objList)
// unused
#define CMD3A(unk2, unk4, unk6, unk8, unk10) \
CMD_BBH(0x3A, 0x0C, unk2), \
CMD_HH(unk6, unk8), \
CMD_HH(unk10, 0x0000)
#define WHIRLPOOL(index, condition, posX, posY, posZ, strength) \
CMD_BBBB(0x3B, 0x0C, index, condition), \
CMD_HH(posX, posY), \
CMD_HH(posZ, strength)
#define GET_OR_SET(op, var) \
CMD_BBBB(0x3C, 0x04, op, var)
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#define ADV_DEMO() \
CMD_BBH(0x3D, 0x04, 0x0000)
#define CLEAR_DEMO_PTR() \
CMD_BBH(0x3E, 0x04, 0x0000)
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#endif