sm64pc/src/goddard/sfx.h

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#ifndef GD_MARIO_HEAD_SFX_H
#define GD_MARIO_HEAD_SFX_H
#include <ultra64.h>
// Sfx for Mario Head Screen
enum GdSfx {
GD_SFX_NONE = 0x00,
GD_SFX_HAND_APPEAR = 0x01,
GD_SFX_HAND_DISAPPEAR = 0x02,
GD_SFX_UNUSED_COIN = 0x04,
GD_SFX_PINCH_FACE = 0x08,
GD_SFX_PINCH_FACE_2 = 0x10,
GD_SFX_LET_GO_FACE = 0x20,
GD_SFX_CAM_ZOOM_IN = 0x40,
GD_SFX_CAM_ZOOM_OUT = 0x80
};
// functions
extern void gd_reset_sfx(void);
extern u32 gd_new_sfx_to_play(void);
extern void gd_sfx_played(void);
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extern void gd_play_sfx(enum GdSfx sfx);
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#endif /* GD_MARIO_HEAD_SFX_H */