2019-08-25 06:46:40 +02:00
|
|
|
#ifndef GD_MARIO_HEAD_SFX_H
|
|
|
|
#define GD_MARIO_HEAD_SFX_H
|
|
|
|
|
|
|
|
#include <ultra64.h>
|
|
|
|
|
|
|
|
// Sfx for Mario Head Screen
|
|
|
|
enum GdSfx {
|
|
|
|
GD_SFX_NONE = 0x00,
|
|
|
|
GD_SFX_HAND_APPEAR = 0x01,
|
|
|
|
GD_SFX_HAND_DISAPPEAR = 0x02,
|
|
|
|
GD_SFX_UNUSED_COIN = 0x04,
|
|
|
|
GD_SFX_PINCH_FACE = 0x08,
|
|
|
|
GD_SFX_PINCH_FACE_2 = 0x10,
|
|
|
|
GD_SFX_LET_GO_FACE = 0x20,
|
|
|
|
GD_SFX_CAM_ZOOM_IN = 0x40,
|
|
|
|
GD_SFX_CAM_ZOOM_OUT = 0x80
|
|
|
|
};
|
|
|
|
|
|
|
|
// functions
|
|
|
|
extern void gd_reset_sfx(void);
|
|
|
|
extern u32 gd_new_sfx_to_play(void);
|
|
|
|
extern void gd_sfx_played(void);
|
2020-05-09 07:32:57 +02:00
|
|
|
extern void gd_play_sfx(enum GdSfx sfx);
|
2019-08-25 06:46:40 +02:00
|
|
|
|
|
|
|
#endif /* GD_MARIO_HEAD_SFX_H */
|