mirror of https://github.com/sm64pc/sm64pc.git
116 lines
3.7 KiB
C
116 lines
3.7 KiB
C
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// elevator.c.inc
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void func_802AD01C(void) {
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PlaySound2(SOUND_GENERAL_QUIETPOUND1);
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ShakeScreen(1);
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}
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void ActionElevator0(void) {
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o->oVelY = 0;
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if (o->OBJECT_FIELD_S32(0x1E) == 2) {
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if (gMarioObject->platform == o) {
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if (o->oPosY > o->OBJECT_FIELD_F32(0x1D))
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o->oAction = 2;
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else
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o->oAction = 1;
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}
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} else if (gMarioObject->oPosY > o->OBJECT_FIELD_F32(0x1D) || o->OBJECT_FIELD_S32(0x1E) == 1) {
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o->oPosY = o->OBJECT_FIELD_F32(0x1C);
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if (gMarioObject->platform == o)
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o->oAction = 2;
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} else {
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o->oPosY = o->OBJECT_FIELD_F32(0x1B);
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if (gMarioObject->platform == o)
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o->oAction = 1;
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}
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}
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void ActionElevator1(void) {
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PlaySound(SOUND_ENVIRONMENT_ELEVATOR1);
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if (o->oTimer == 0 && obj_is_mario_on_platform())
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func_802AD01C();
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approach_f32_signed(&o->oVelY, 10.0f, 2.0f);
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o->oPosY += o->oVelY;
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if (o->oPosY > o->OBJECT_FIELD_F32(0x1C)) {
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o->oPosY = o->OBJECT_FIELD_F32(0x1C);
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if (o->OBJECT_FIELD_S32(0x1E) == 2 || o->OBJECT_FIELD_S32(0x1E) == 1)
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o->oAction = 3;
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else if (gMarioObject->oPosY < o->OBJECT_FIELD_F32(0x1D))
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o->oAction = 2;
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else
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o->oAction = 3;
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}
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}
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void ActionElevator2() // Pretty similar code to action 1
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{
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PlaySound(SOUND_ENVIRONMENT_ELEVATOR1);
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if (o->oTimer == 0 && obj_is_mario_on_platform())
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func_802AD01C();
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approach_f32_signed(&o->oVelY, -10.0f, -2.0f);
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o->oPosY += o->oVelY;
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if (o->oPosY < o->OBJECT_FIELD_F32(0x1B)) {
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o->oPosY = o->OBJECT_FIELD_F32(0x1B);
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if (o->OBJECT_FIELD_S32(0x1E) == 1)
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o->oAction = 4;
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else if (o->OBJECT_FIELD_S32(0x1E) == 2)
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o->oAction = 3;
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else if (gMarioObject->oPosY > o->OBJECT_FIELD_F32(0x1D))
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o->oAction = 1;
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else
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o->oAction = 3;
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}
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}
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void ActionElevator4() {
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o->oVelY = 0;
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if (o->oTimer == 0) {
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ShakeScreen(1);
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PlaySound2(SOUND_GENERAL_METALPOUND);
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}
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if (!mario_is_in_air_action() && !obj_is_mario_on_platform())
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o->oAction = 1;
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}
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void ActionElevator3() // nearly identical to action 2
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{
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o->oVelY = 0;
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if (o->oTimer == 0) {
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ShakeScreen(1);
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PlaySound2(SOUND_GENERAL_METALPOUND);
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}
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if (!mario_is_in_air_action() && !obj_is_mario_on_platform())
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o->oAction = 0;
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}
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void bhv_elevator_init(void) {
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s32 sp1C = D_8032F38C[o->oBehParams2ndByte * 3 + 2];
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if (sp1C == 0) {
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o->OBJECT_FIELD_F32(0x1B) = D_8032F38C[o->oBehParams2ndByte * 3];
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o->OBJECT_FIELD_F32(0x1C) = o->oHomeY;
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o->OBJECT_FIELD_F32(0x1D) = (o->OBJECT_FIELD_F32(0x1B) + o->OBJECT_FIELD_F32(0x1C)) / 2.0f;
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o->OBJECT_FIELD_S32(0x1E) = obj_has_behavior(bhvRrElevatorPlatform);
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} else {
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o->OBJECT_FIELD_F32(0x1B) = D_8032F38C[o->oBehParams2ndByte * 3];
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o->OBJECT_FIELD_F32(0x1C) = D_8032F38C[o->oBehParams2ndByte * 3 + 1];
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o->OBJECT_FIELD_F32(0x1D) = (o->OBJECT_FIELD_F32(0x1B) + o->OBJECT_FIELD_F32(0x1C)) / 2.0f;
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o->OBJECT_FIELD_S32(0x1E) = 2;
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}
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}
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void (*sElevatorActions[])(void) = { ActionElevator0, ActionElevator1, ActionElevator2, ActionElevator3,
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ActionElevator4 };
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struct SpawnParticlesInfo D_8032F3CC = { 3, 20, MODEL_MIST, 20, 10, 5, 0, 0, 0, 30, 30.0f, 1.5f };
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struct SpawnParticlesInfo D_8032F3E0 = { 0, 5, MODEL_SAND_DUST, 0, 0, 20, 20, 0, 252, 30, 5.0f, 2.0f };
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s16 D_8032F3F4[] = { 2, -8, 1, 4 };
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struct SpawnParticlesInfo D_8032F3FC = { 0, 5, MODEL_WHITE_PARTICLE_DL, 0, 0, 20, 20, 0, 252, 30,
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2.0f, 2.0f };
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void bhv_elevator_loop(void) {
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obj_call_action_function(sElevatorActions);
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}
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