sm64pc/actors/tree/model.inc.c

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// Tree
// 0x0302DE10
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static const Lights1 tree_seg3_lights_0302DE10 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0302DE28
ALIGNED8 static const u8 tree_seg3_texture_0302DE28[] = {
#include "actors/tree/tree_left_side.rgba16.inc.c"
};
// 0x0302EE28
ALIGNED8 static const u8 tree_seg3_texture_0302EE28[] = {
#include "actors/tree/tree_right_side.rgba16.inc.c"
};
// 0x0302FE28
static const Vtx tree_seg3_vertex_0302FE28[] = {
{{{ -356, -9, 0}, 0, { -796, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -9, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 800, 0}, 0, { 990, -712}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0302FE58
static const Vtx tree_seg3_vertex_0302FE58[] = {
{{{ 0, -9, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 358, -9, 0}, 0, { 1756, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 800, 0}, 0, { 0, -712}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0302FE88 - 0x0302FEB8
const Gfx tree_seg3_dl_0302FE88[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302DE28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(tree_seg3_vertex_0302FE28, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0302FEB8 - 0x0302FEE8
const Gfx tree_seg3_dl_0302FEB8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302EE28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(tree_seg3_vertex_0302FE58, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0302FEE8 - 0x0302FF60
const Gfx tree_seg3_dl_0302FEE8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(tree_seg3_dl_0302FE88),
gsSPDisplayList(tree_seg3_dl_0302FEB8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0302FF60
ALIGNED8 static const u8 tree_seg3_texture_0302FF60[] = {
#include "actors/tree/pine_tree.rgba16.inc.c"
};
// 0x03030F60
static const Vtx tree_seg3_vertex_03030F60[] = {
{{{ 128, 512, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -127, 512, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -127, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 128, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x03030FA0 - 0x03031048
const Gfx tree_seg3_dl_03030FA0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302FF60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03030F60, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x03031048
ALIGNED8 static const u8 tree_seg3_texture_03031048[] = {
#include "actors/tree/snowy_pine_tree.rgba16.inc.c"
};
// 0x03032048
static const Vtx tree_seg3_vertex_03032048[] = {
{{{ 128, 512, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -127, 512, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -127, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 128, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x03032088 - 0x03032130
const Gfx tree_seg3_dl_03032088[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_03031048),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03032048, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x03032130
static const Vtx tree_seg3_vertex_03032130[] = {
{{{ 128, 512, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -127, 512, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -127, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 128, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x03032170 - 0x03032218
const Gfx tree_seg3_dl_03032170[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302FF60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03032130, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x03032218
ALIGNED8 static const u8 tree_seg3_texture_03032218[] = {
#include "actors/tree/palm_tree.rgba16.inc.c"
};
// 0x03033218
static const Vtx tree_seg3_vertex_03033218[] = {
{{{ 170, 512, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -169, 512, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -169, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 170, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x03033258 - 0x03033300
const Gfx tree_seg3_dl_03033258[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_03032218),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03033218, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};