sm64pc/asm/rom_header.s

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/*
* Super Mario 64 ROM header
* Only the first 0x18 bytes matter to the console.
*/
.byte 0x80, 0x37, 0x12, 0x40 /* PI BSD Domain 1 register */
.word 0x0000000F /* Clockrate setting*/
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.word entry_point /* Entrypoint */
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/* Revision */
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.if VERSION_SH == 1
.word 0x00001448
.elseif VERSION_EU == 1
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.word 0x00001446
.else /* NTSC-U and NTSC-J 1.0 */
.word 0x00001444
.endif
.word 0x4EAA3D0E /* Checksum 1 */
.word 0x74757C24 /* Checksum 2 */
.word 0x00000000 /* Unknown */
.word 0x00000000 /* Unknown */
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.if VERSION_SH == 1
.ascii "SUPERMARIO64 " /* Internal ROM name */
.else
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.ascii "SUPER MARIO 64 " /* Internal ROM name */
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.endif
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.word 0x00000000 /* Unknown */
.word 0x0000004E /* Cartridge */
.ascii "SM" /* Cartridge ID */
/* Region */
.if VERSION_US == 1
.ascii "E" /* NTSC-U (North America) */
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.elseif (VERSION_JP == 1 || VERSION_SH == 1)
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.ascii "J" /* NTSC-J (Japan) */
.else
.ascii "P" /* PAL (Europe) */
.endif
.byte 0x00 /* Version */