sm64pc/actors/stomp_smoke/geo.inc.c

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// 0x1700009C
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const GeoLayout small_water_splash_geo[] = {
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GEO_SWITCH_CASE(6, geo_switch_anim_state),
GEO_OPEN_NODE(),
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// TODO: Rename these display lists
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040251F8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025210),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025228),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025240),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025258),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025270),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x170000E0
const GeoLayout mario_TODO_geo_0000E0[] = {
GEO_SWITCH_CASE(6, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025288),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252A0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252B8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252D0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252E8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025300),
GEO_CLOSE_NODE(),
GEO_END(),
};