sm64pc/sound/sequences.json

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{
"comment": "This file lists all sequences together with the sound banks they use. If a sequence uses multiple banks, the first bank will be used by default, and it can switch between them using the chan_setbank command; e.g. chan_setbank 0 will switch to the first bank in the given list.",
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"00_sound_player": ["00", "01_terrain", "02_water", "03", "04", "05", "06", "07", "08_mario", "09", "0A_mario_peach"],
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"01_cutscene_collect_star": ["22"],
"02_menu_title_screen": ["11"],
"03_level_grass": ["22"],
"04_level_inside_castle": ["0E"],
"05_level_water": ["13"],
"06_level_hot": ["0F"],
"07_level_boss_koopa": ["12"],
"08_level_snow": ["0B"],
"09_level_slide": ["0D"],
"0A_level_spooky": ["10", "21"],
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"0B_event_piranha_plant": ["14_piranha_music_box"],
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"0C_level_underground": ["15"],
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"0D_menu_star_select": ["16_course_start"],
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"0E_event_powerup": ["17"],
"0F_event_metal_cap": ["18"],
"10_event_koopa_message": ["12"],
"11_level_koopa_road": ["19"],
"12_event_high_score": ["1F"],
"13_event_merry_go_round": ["21"],
"14_event_race": ["1A"],
"15_cutscene_star_spawn": ["0E"],
"16_event_boss": ["1B"],
"17_cutscene_collect_key": ["1A"],
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"18_event_endless_stairs": ["1C_endless_stairs"],
"19_level_boss_koopa_final": ["1D_bowser_organ"],
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"1A_cutscene_credits": ["25"],
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"1B_event_solve_puzzle": ["14_piranha_music_box"],
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"1C_event_toad_message": ["20"],
"1D_event_peach_message": ["1E"],
"1E_cutscene_intro": ["1B"],
"1F_cutscene_victory": ["1A"],
"20_cutscene_ending": ["23"],
"21_menu_file_select": ["24"],
"22_cutscene_lakitu": {"ifdef": ["VERSION_US", "VERSION_EU"], "banks": ["1B"]}
}