Update finalizeMesh.js
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@ -21,7 +21,6 @@ finalizeMesh.prototype = {
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var mrot = new Matrix4().makeRotationX(90 * Math.PI / 180);
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var msca = new Matrix4().makeScale(10, 10, 10);
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if (geometry.isBufferGeometry) {
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var newGeometry = geometry.clone(geometry);
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var vertices = geometry.getAttribute('position');
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@ -33,7 +32,8 @@ finalizeMesh.prototype = {
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vertex.y = vertices.getY(i);
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vertex.z = vertices.getZ(i);
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if (geometry.skinIndexNames == undefined) {
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if (geometry.skinIndexNames == undefined
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|| geometry.skinIndexNames == 0) {
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vertex.applyMatrix4(mesh.matrixWorld).applyMatrix4(mrot).applyMatrix4(msca);
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newGeometry.attributes.position.setXYZ(i, vertex.x, vertex.y, vertex.z);
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} else {
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